Shadowlord
Member
I woudln't necessarily go that far - I just think that the genre that D20M was aimed at was Heroic, rather than Realistic. And that's a valid design goal. It's just not appropriate for my game (and presumably not yours - in fact it was your thread that originally prompted me to look at armour in more detail).
I wasn't talking about realism, it's the guns altogether that don't make sense.
They tried not to make one weapon more worth it than the other by giving all the weapons the same crits and similar damage, but by doing so they actually created the contrary. some weapons ARE better than others.
For ex, why would you wanna take an Uzi if you can have an M16 since the M16 does more damage, has much better range, has a 50% larger magazine, is equally Large



The same counts for armor: by adding class bonus to DEF and not giving away free armor feats, they made armor obsolete!

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I had a question considering your free fortification rule: does the % chance to avoid crits apply when the attack roll wasn't done against the wearer's own Defense but against a fixed Def like from autofire? Equally, if you score a threat with autofire, do you confirm the crit against Def 10 or against the individual's Def ?
In that respect, I think a bonus to MAS due to armor is easier to introduce.