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<blockquote data-quote="Celebrim" data-source="post: 6306502" data-attributes="member: 4937"><p>That's not a standard I can design to.</p><p></p><p>Earlier you asked for 'realistic and plausible'. By my standards, most of your suggested modifications failed that standard. Now you suggest you want modifications that work under a different standard.</p><p></p><p>What is that new standard?</p><p></p><p>Anything that might be plausible in a B rate movie?</p><p></p><p>Anything that you could draw that would illustrate a weapon function in a game with high suspension of disbelief like say Diable III, World of Warcraft, or Fallout III?</p><p></p><p>I mean, if you want to toss realism out the window, I can come up with all sorts of things:</p><p></p><p>a) Multi-blades: Two or more blades parallel to each other and joined to the same hilt, thereby providing twice the cutting surface and causing more grievous wounds.</p><p>b) Projectile Blade: Blades are spring loaded in the weapon, so that they can be fired as one-shot projectile weapons.</p><p>c) Telescoping handle: Hilt or haft has an extension feature that lets you quickly project the blade out an additional 5' to reach or threaten more distant points.</p><p>d) Poison reservoir: Each strike channels poison to the victim from a bladder in the hilt of the weapon.</p><p>e) Acid reservoir: As poison reservoir, but spray of acid.</p><p>f) Flamethrower: As poison reservoir, but produces gout of flame. Can be refilled by vial of flaming oil.</p><p>g) Spring-Loaded Slicer: When blade is plunged into target, powerful springs split the blade into three parts and press the cutting edges outward, doing massive damage.</p><p>h) Whip Blade: Blade can be used like a spiked chain as well as normal weapon.</p><p>i) Boomerang Blade: Care shaping of the blade allows it to be thrown in a circle and the weapon caught by the wielder on the return journey.</p><p>j) Gun sword: There is a firearm embedded in the blade.</p><p>k) Nested blades: This weapon is composed of several smaller weapons merged together. It can be disassembled and reassembled by the wielder in different forms. For example, a single long sword might become a matching pair of rapiers, or a smaller sword can be drawn from the larger, inverted and joined by the handles to form a double bladed sword.</p><p></p><p>And on and on.</p><p></p><p>But without knowing what you are going for here, I have no way of knowing what genera you are designing too, I have no way of knowing what suggestions are actually welcome.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6306502, member: 4937"] That's not a standard I can design to. Earlier you asked for 'realistic and plausible'. By my standards, most of your suggested modifications failed that standard. Now you suggest you want modifications that work under a different standard. What is that new standard? Anything that might be plausible in a B rate movie? Anything that you could draw that would illustrate a weapon function in a game with high suspension of disbelief like say Diable III, World of Warcraft, or Fallout III? I mean, if you want to toss realism out the window, I can come up with all sorts of things: a) Multi-blades: Two or more blades parallel to each other and joined to the same hilt, thereby providing twice the cutting surface and causing more grievous wounds. b) Projectile Blade: Blades are spring loaded in the weapon, so that they can be fired as one-shot projectile weapons. c) Telescoping handle: Hilt or haft has an extension feature that lets you quickly project the blade out an additional 5' to reach or threaten more distant points. d) Poison reservoir: Each strike channels poison to the victim from a bladder in the hilt of the weapon. e) Acid reservoir: As poison reservoir, but spray of acid. f) Flamethrower: As poison reservoir, but produces gout of flame. Can be refilled by vial of flaming oil. g) Spring-Loaded Slicer: When blade is plunged into target, powerful springs split the blade into three parts and press the cutting edges outward, doing massive damage. h) Whip Blade: Blade can be used like a spiked chain as well as normal weapon. i) Boomerang Blade: Care shaping of the blade allows it to be thrown in a circle and the weapon caught by the wielder on the return journey. j) Gun sword: There is a firearm embedded in the blade. k) Nested blades: This weapon is composed of several smaller weapons merged together. It can be disassembled and reassembled by the wielder in different forms. For example, a single long sword might become a matching pair of rapiers, or a smaller sword can be drawn from the larger, inverted and joined by the handles to form a double bladed sword. And on and on. But without knowing what you are going for here, I have no way of knowing what genera you are designing too, I have no way of knowing what suggestions are actually welcome. [/QUOTE]
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