ARRRGH Help I lost my arm!

Kylas

Explorer
I'm currently playing a medium magic, light tech campaign. It's generally 3.5 rules but our GM is a hardcore 2nd ed guy with a lot of house rules, (crazy d% critical successes/failures) custom monsters, Oriental Adv. honor system, and custom EXP enhanced special abilities etc.
Im currently a 6th level cleric and I LOST MY ARM! Our barely trained gnome critically failed with a 6d4 shotgun. I got hit :( I cant think of what to do until regeneration. Essentially I lose my shield and this stops me from using rifles. Is there anything I can do to fix this other than regen?
 

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If your DM allows stuff like this to happen, it's his responsibility to allow reasonable ways of fixing it, using creativity and fantasy world logic. An infusion (or transfusion) of troll blood, treated with Craft (alchemy), for example.

If your DM turns out to be stubborn about it, it might be best to get out of the game.

You could also bargain with your DM to keep the weakness. Have fun roleplaying Lefty, the Priest of Righteousness, and maybe get some game-mechanical bennies from it. That's probably what I'd try, first.
 

I'm currently playing a medium magic, light tech campaign. It's generally 3.5 rules but our GM is a hardcore 2nd ed guy with a lot of house rules, (crazy d% critical successes/failures) custom monsters, Oriental Adv. honor system, and custom EXP enhanced special abilities etc.
Im currently a 6th level cleric and I LOST MY ARM! Our barely trained gnome critically failed with a 6d4 shotgun. I got hit :( I cant think of what to do until regeneration. Essentially I lose my shield and this stops me from using rifles. Is there anything I can do to fix this other than regen?

well, my first thought is that since he's 'house ruled' such a wonderfully fun set of ideas, he should have an equally available method of getting you a new arm. however, you did mention 'low magic' so there's a fairly good chance that noone's going to be able to cast regenerate, assuming such a high level spell exists, so you're likely boned. ask him what his recommendation is, on the fastest way to get your arm back, or a new one in its place. he seems like he may be alright with some manner of prostetic or robotic arm or something.

secondly, if he's really snide about that and just wants to punish you by making you play several levels without rifle and shield (which it sounds like you may have to), ask him if you could just make another character. if he decides to penalize you for not wanting to play a gimped character - ie: insult to injury - and drops you a level or two, you may want to ask yourself if playing a 5th level character with both arms is better than a 6th level character with one arm.

its all up to your groups playstyle, but these 'insane' criticals rarely benefit the PCs as they're stuck with gimped characters in wheelchairs after a few sessions, whereas the DM can always make up as many NPCs and monsters as he wants. you may also want to ask if NPCs will also reflect such a brutal campaign world, as it'd be quite common: rolling a natural 1 = 5%, so roughly, 5% of encounters *may* also be disfigured...assuming they survived their previous experiences.

p.s. the biggest, baddest BBEG in the land may very well be a blind guy with no arms, no legs, no skin, immersed in a tank of saline, with a tube from his face connected to a wind-bellows life-support manned by two halflings. just shoot them and he's dead. ;)

edit: jeff beat me to it, but if he's a real poopie-sandwich about the whole situation, maybe everyone should try a few games where someone else is the DM.
 

Because your DM is using a lot of house rules, and your PC lost an arm because of his house rules, you would better ask him than asking us. We can't be sure if he allows some method in WotC book or not.
 

Since you're already using tech, take a look at the Eberron setting.
One of the things it contains is the Feat FleshGrafter, which lets you replace body parts with mechanical replacements.

Might be what you are looking for?

(you could also strap a shotgun to your remaining stump and use your functioning arm to carry a shield and reload)
 

Since you're already using tech, take a look at the Eberron setting.
One of the things it contains is the Feat FleshGrafter, which lets you replace body parts with mechanical replacements.

Might be what you are looking for?

(you could also strap a shotgun to your remaining stump and use your functioning arm to carry a shield and reload)
"It's a trick, get an axe"
 

Magical replacement arm. Golemish options, plenty of drow books explore these avenues, as do some others. Illithid biomagic grafts, fiendish possession grafts, undead necromancer replacements.

Make a pact with a demon.

If it is just the forearm down then you might be able to jury rig a Captain Hook type situation.

See if there are crit healing specific magics in the world.

Legendary healing items you can quest after?

Churches of healing you can quest on behalf of in return for regeneration?
 

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