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Ars - Is it just me?
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<blockquote data-quote="ShadowDenizen" data-source="post: 6134436" data-attributes="member: 16485"><p>The Hermetic Magi are generally creatrues of habit, and are pretty hide-bound when trying something outside their specialty, though it is always possible to attempt. </p><p></p><p>There are many parameters to spells, so lowering one of the less important parementers by a small amount makes it more likely you'll succeed. (I don't have my book handy, but what happens if you reduce the time parameter from "Sun" to the next step down in your example?)</p><p></p><p>Alternately, check out and start with the base guidelines for Form & Technique and go from there, and see what fits; I bet you can get that spell under a 25. (Mentem, IIRC, has higher base guidelines, for instance, than Terram, so that right there gives you some leeway in your spell creation.)</p><p></p><p>Of course, in a last resort situtaion, you also use situtation modifieres (Check the list in the Corebook, IIRC; some "accoutrements" give you bonuses when using different Forms/Techniques.) OR, you could bust out some Vis to get that quick immediate bonus to put you over the top....</p><p></p><p>But, Spontaneous casting (due to the creation guidelines) is actually the exception, rather than the norm in most troupes I've played in. It's EXTREMLY hard to spontaneous-cast unless you're REALLY specialized in the fomrm & technique, or are trying for a low-level effect. What the system does do well is encurage you to think of "Cool Effects", and then encourages you to CREATE that spell in the lab for future use, whcih actually REDUCES the difficulty in using it later.)</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 6134436, member: 16485"] The Hermetic Magi are generally creatrues of habit, and are pretty hide-bound when trying something outside their specialty, though it is always possible to attempt. There are many parameters to spells, so lowering one of the less important parementers by a small amount makes it more likely you'll succeed. (I don't have my book handy, but what happens if you reduce the time parameter from "Sun" to the next step down in your example?) Alternately, check out and start with the base guidelines for Form & Technique and go from there, and see what fits; I bet you can get that spell under a 25. (Mentem, IIRC, has higher base guidelines, for instance, than Terram, so that right there gives you some leeway in your spell creation.) Of course, in a last resort situtaion, you also use situtation modifieres (Check the list in the Corebook, IIRC; some "accoutrements" give you bonuses when using different Forms/Techniques.) OR, you could bust out some Vis to get that quick immediate bonus to put you over the top.... But, Spontaneous casting (due to the creation guidelines) is actually the exception, rather than the norm in most troupes I've played in. It's EXTREMLY hard to spontaneous-cast unless you're REALLY specialized in the fomrm & technique, or are trying for a low-level effect. What the system does do well is encurage you to think of "Cool Effects", and then encourages you to CREATE that spell in the lab for future use, whcih actually REDUCES the difficulty in using it later.) [/QUOTE]
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