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Ars - Is it just me?
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<blockquote data-quote="GhostShip Blue" data-source="post: 6134454" data-attributes="member: 6712370"><p>Diameter is about 2 minutes. Which is pretty useless for reducing the weight of armor. It's Terram, which you would think is easier than Mentem. It is. Sometimes. However, if the spell effects metal the modifier is an additional +2. So, in order to create a spell to reduce the weight of 1 soldier's armor and metal weapons by 50% you need a lab total of 50. Rego at 10, Menetem at 10 and Magic Theory at 10 (Someone check the XP requirements for all that) working with a lab assistant is 36, 14 points shy. Throw in a SCHWEET aura of 6. And we still need 4 pawns of Vis (preferably Terram).</p><p></p><p>Just so my shield grog doesn't get tired toting his armor and is a little fresher on the charge. Perdo Corpus at level 15 and a couple of points in Penetration and problems are generally solved, call it "Finger of Magnum Doom". Try to throw a rock with Rego Terram and the math gets all wonky again. Perdo Terram do dig a hole at range under the enemy, hell spont that.</p><p></p><p>Explain to me again where the "encourages creating cool spells" comes in...</p><p></p><p>I love my group, really I do every single one of them, but gods why they like this game I cannot fathom. I want to like Ars, but it's broken. I'm sure they feel the same way about me and Champions - I can bend that system to do whatever I want. I get it, the design theory, what's going on, how things interact. Ars, confounds me. Every little thing about it leaves me scratching my head.</p></blockquote><p></p>
[QUOTE="GhostShip Blue, post: 6134454, member: 6712370"] Diameter is about 2 minutes. Which is pretty useless for reducing the weight of armor. It's Terram, which you would think is easier than Mentem. It is. Sometimes. However, if the spell effects metal the modifier is an additional +2. So, in order to create a spell to reduce the weight of 1 soldier's armor and metal weapons by 50% you need a lab total of 50. Rego at 10, Menetem at 10 and Magic Theory at 10 (Someone check the XP requirements for all that) working with a lab assistant is 36, 14 points shy. Throw in a SCHWEET aura of 6. And we still need 4 pawns of Vis (preferably Terram). Just so my shield grog doesn't get tired toting his armor and is a little fresher on the charge. Perdo Corpus at level 15 and a couple of points in Penetration and problems are generally solved, call it "Finger of Magnum Doom". Try to throw a rock with Rego Terram and the math gets all wonky again. Perdo Terram do dig a hole at range under the enemy, hell spont that. Explain to me again where the "encourages creating cool spells" comes in... I love my group, really I do every single one of them, but gods why they like this game I cannot fathom. I want to like Ars, but it's broken. I'm sure they feel the same way about me and Champions - I can bend that system to do whatever I want. I get it, the design theory, what's going on, how things interact. Ars, confounds me. Every little thing about it leaves me scratching my head. [/QUOTE]
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