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Ars - Is it just me?
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<blockquote data-quote="GhostShip Blue" data-source="post: 6134859" data-attributes="member: 6712370"><p>This is the single most head clearing thing anyone has ever suggested about Ars to me. I have been laboring under the (false) belief that developing and casting formulaic spells would be the magi's strongest suit. But you're right, the rules are kind of built for the magi to make stuff.</p><p></p><p>True enough. Touche.</p><p></p><p>Not so much as I don't expect to invest that kind of time and energy (as a player or a character) for such minimal return. The ROI is too low. Kind of mercenary way to couch the argument, but that's, at the core, what my issue is.</p><p></p><p>Which returns to my earlier argument that if you take an <em>off the rack</em> spell, you're golden. It is easier to modify Endurance of the Berzerkers to effect the people (who we're lead to believe are not fond of the magic 'vibe') than it is the inanimate metal they're wearing.</p><p></p><p>Very true. What I sense to be true is it's not as spiffy as my friends think. I'm trying to find a way to make peace with it so the people in the group who love it can play. </p><p></p><p>It's not that I don't love some eccentric games - I do. Phoenix Command and Living Steel anyone? To me the system is elegant because it all works together and actually reflects that guns are VERY dangerous things. Living Steel has one of the best stories and some of the best thought out history - there's me and three Finns, two Swedes and a pair of other Americans who feel that way (and they actually don't like Living Steel). </p><p></p><p>It feels like every time I try to do something in Ars it's a, "Well, not quite." moment. And that comes because I don't "get" it. To be honest, I don't want to get it. There's no pay off for me in some cranky old recluse waiting to go insane in his old age to cast a spell or two that aren't that cool. I want to see the math for the desert of glass shards - because in my experience it doesn't happen. The Bjornaer turns into a bear/wolf/shark and mauls people after the companions shoot a few arrows and soak some damage.</p><p></p><p>And I feel bad for feeling that way. For years we played Pathfinder or Traveller, which I DO enjoy. We've played Champions which I love and a couple of them dislike. We've played Ars in the past as well, I disliked it then and continue to do so, apparently.</p><p></p><p>However, between Nagol's advice, avoiding my mage as much as possible and this tidbit:</p><p></p><p>I've got a plan.</p></blockquote><p></p>
[QUOTE="GhostShip Blue, post: 6134859, member: 6712370"] This is the single most head clearing thing anyone has ever suggested about Ars to me. I have been laboring under the (false) belief that developing and casting formulaic spells would be the magi's strongest suit. But you're right, the rules are kind of built for the magi to make stuff. True enough. Touche. Not so much as I don't expect to invest that kind of time and energy (as a player or a character) for such minimal return. The ROI is too low. Kind of mercenary way to couch the argument, but that's, at the core, what my issue is. Which returns to my earlier argument that if you take an [I]off the rack[/I] spell, you're golden. It is easier to modify Endurance of the Berzerkers to effect the people (who we're lead to believe are not fond of the magic 'vibe') than it is the inanimate metal they're wearing. Very true. What I sense to be true is it's not as spiffy as my friends think. I'm trying to find a way to make peace with it so the people in the group who love it can play. It's not that I don't love some eccentric games - I do. Phoenix Command and Living Steel anyone? To me the system is elegant because it all works together and actually reflects that guns are VERY dangerous things. Living Steel has one of the best stories and some of the best thought out history - there's me and three Finns, two Swedes and a pair of other Americans who feel that way (and they actually don't like Living Steel). It feels like every time I try to do something in Ars it's a, "Well, not quite." moment. And that comes because I don't "get" it. To be honest, I don't want to get it. There's no pay off for me in some cranky old recluse waiting to go insane in his old age to cast a spell or two that aren't that cool. I want to see the math for the desert of glass shards - because in my experience it doesn't happen. The Bjornaer turns into a bear/wolf/shark and mauls people after the companions shoot a few arrows and soak some damage. And I feel bad for feeling that way. For years we played Pathfinder or Traveller, which I DO enjoy. We've played Champions which I love and a couple of them dislike. We've played Ars in the past as well, I disliked it then and continue to do so, apparently. However, between Nagol's advice, avoiding my mage as much as possible and this tidbit: I've got a plan. [/QUOTE]
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