Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ars - Is it just me?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GhostShip Blue" data-source="post: 6134880" data-attributes="member: 6712370"><p>And I would argue, given the game's pathos, that making it lighter is far less of a shift in it's essential nature than making it not rust. And here's one of the core things with Ars, the notion of this 12th Century understanding of the universe. How do you make things cold? Remove heat? Not in the 12th century understanding of physics I don't think. You add wind or air. Just like the winds blow cold. Duh.</p><p></p><p>Heavy is far more clear cut than rust. At this point in history we're still running on humors and blood letting. Protecting something from oxidation? No. Isolating it from time and water is what's at stake. Time being the tricky part. Metal's essential nature is to rust. Heavy is observable.</p><p></p><p>Nad by what rationale is metal 2 magnitudes in Rego Terram, but not Creo or Perdo? It's easier to make it than bend it? One could make an argument that it's not Rego at all but Muto, which is, again fine. But the underlying issue remains, why, all of a sudden, is there a change in magnitude for the technique? Has the form changed? No. And that's what the technique affects (check the e/a thing on that - I'm not sure) so why the shift in magnitude?</p><p></p><p>If metal is so fundamentally different that it reacts the same way across all techniques, why not create another form, say Ferrum?</p><p></p><p>Hmm... wonder if I can sell the GM on the character retiring to the lab to discover that and just go about my life playing grogs and companions?</p></blockquote><p></p>
[QUOTE="GhostShip Blue, post: 6134880, member: 6712370"] And I would argue, given the game's pathos, that making it lighter is far less of a shift in it's essential nature than making it not rust. And here's one of the core things with Ars, the notion of this 12th Century understanding of the universe. How do you make things cold? Remove heat? Not in the 12th century understanding of physics I don't think. You add wind or air. Just like the winds blow cold. Duh. Heavy is far more clear cut than rust. At this point in history we're still running on humors and blood letting. Protecting something from oxidation? No. Isolating it from time and water is what's at stake. Time being the tricky part. Metal's essential nature is to rust. Heavy is observable. Nad by what rationale is metal 2 magnitudes in Rego Terram, but not Creo or Perdo? It's easier to make it than bend it? One could make an argument that it's not Rego at all but Muto, which is, again fine. But the underlying issue remains, why, all of a sudden, is there a change in magnitude for the technique? Has the form changed? No. And that's what the technique affects (check the e/a thing on that - I'm not sure) so why the shift in magnitude? If metal is so fundamentally different that it reacts the same way across all techniques, why not create another form, say Ferrum? Hmm... wonder if I can sell the GM on the character retiring to the lab to discover that and just go about my life playing grogs and companions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ars - Is it just me?
Top