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Art in 5e...?
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<blockquote data-quote="billd91" data-source="post: 6297669" data-attributes="member: 3400"><p>Personally, I can understand why an art designer may want something of a unified look and style to the game's rulebook, but I think I prefer a variety of styles and looks to the art of the main rulebooks for an RPG that is intended to have a broad appeal. Catch a little bit of everyone's fancy, so to speak, open up the imagined uses the game could be put to. At the very least, if a unified style is deemed necessary, the content should go as wide as possible to serve that same purpose. Dungeon adventuring, wilderness adventure, planar adventuring, hanging out in the bar, trying to pilfer the merchant's purse, interacting at court, dealing with traps, dealing with monsters, and dealing with humorous situations.</p></blockquote><p></p>
[QUOTE="billd91, post: 6297669, member: 3400"] Personally, I can understand why an art designer may want something of a unified look and style to the game's rulebook, but I think I prefer a variety of styles and looks to the art of the main rulebooks for an RPG that is intended to have a broad appeal. Catch a little bit of everyone's fancy, so to speak, open up the imagined uses the game could be put to. At the very least, if a unified style is deemed necessary, the content should go as wide as possible to serve that same purpose. Dungeon adventuring, wilderness adventure, planar adventuring, hanging out in the bar, trying to pilfer the merchant's purse, interacting at court, dealing with traps, dealing with monsters, and dealing with humorous situations. [/QUOTE]
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