Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Article] Wandering Monsters - Wandering Deities and Demigods ;)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 6264257" data-attributes="member: 8461"><p>Yeah, that was my take-away too.</p><p></p><p>That said, my expectations for this area are so low as to be abysmal. D&D has simply never made (what I consider to be) a very good presentation of sentient, interventionist deities in a fantasy world. To be fair, I do think that they've tried, and there's certainly been some credible attempts to do so (e.g. 2E FR's <em>Faiths & Avatars</em> series of books).</p><p></p><p>The major problem, in my view, is that they keep treating religions as a bottom-up presentation (e.g. present the mortal church at its most accessible level, with the description tapering off as you go up the hierarchy, culminating in only an abridged explanation for how things are arranged once you transcend the mortal religion and move into the realm of the deity and their planar servants).</p><p></p><p>I call this a problem because having thinking, active deities means that they'll be continuously engaged - with their churches, with other gods, with political machinations, etc. - and in doing so set the directions that trickle down throughout their planar servants and mortal church(es). Religions in this context are much more easily defined from the top down, rather than the reverse.</p><p></p><p>This, however, is a problem because acknowledging what deities are <em>trying</em> to accomplish implicitly opens the dialogue regarding what their capabilities are, which is the first step towards giving the gods some sort of statistics (as statistics are the hallmark of quantification, which is how you judge limitations - and gods must have limitations, otherwise they wouldn't be <em>trying</em> to do anything - they'd just do it).</p><p></p><p>Unfortunately, even the vaguest specter of "stats for gods" seems to send quite a lot of gamers into a complete breakdown, for a variety of reasons. Hence, we'll probably never see this approach, even though it seems (to me) to be the one that'd work best.</p><p></p><p>Of course, I am somewhat biased in this regard; I just finished reading <a href="http://en.wikipedia.org/wiki/The_Primal_Order" target="_blank">The Primal Order</a> (now available in <a href="http://rpg.drivethrustuff.com/product/118293/The-Primal-Order" target="_blank">POD and PDF</a>), which I think is the greatest book on gods in RPGs ever written, and this is the view it advocates (which I wholeheartedly agree with).</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6264257, member: 8461"] Yeah, that was my take-away too. That said, my expectations for this area are so low as to be abysmal. D&D has simply never made (what I consider to be) a very good presentation of sentient, interventionist deities in a fantasy world. To be fair, I do think that they've tried, and there's certainly been some credible attempts to do so (e.g. 2E FR's [i]Faiths & Avatars[/i] series of books). The major problem, in my view, is that they keep treating religions as a bottom-up presentation (e.g. present the mortal church at its most accessible level, with the description tapering off as you go up the hierarchy, culminating in only an abridged explanation for how things are arranged once you transcend the mortal religion and move into the realm of the deity and their planar servants). I call this a problem because having thinking, active deities means that they'll be continuously engaged - with their churches, with other gods, with political machinations, etc. - and in doing so set the directions that trickle down throughout their planar servants and mortal church(es). Religions in this context are much more easily defined from the top down, rather than the reverse. This, however, is a problem because acknowledging what deities are [i]trying[/i] to accomplish implicitly opens the dialogue regarding what their capabilities are, which is the first step towards giving the gods some sort of statistics (as statistics are the hallmark of quantification, which is how you judge limitations - and gods must have limitations, otherwise they wouldn't be [i]trying[/i] to do anything - they'd just do it). Unfortunately, even the vaguest specter of "stats for gods" seems to send quite a lot of gamers into a complete breakdown, for a variety of reasons. Hence, we'll probably never see this approach, even though it seems (to me) to be the one that'd work best. Of course, I am somewhat biased in this regard; I just finished reading [url=http://en.wikipedia.org/wiki/The_Primal_Order]The Primal Order[/url] (now available in [url=http://rpg.drivethrustuff.com/product/118293/The-Primal-Order]POD and PDF[/url]), which I think is the greatest book on gods in RPGs ever written, and this is the view it advocates (which I wholeheartedly agree with). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Article] Wandering Monsters - Wandering Deities and Demigods ;)
Top