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General Tabletop Discussion
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Artificer - What concepts are missing?
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<blockquote data-quote="Stormonu" data-source="post: 9065668" data-attributes="member: 52734"><p>Although I've DMed groups with Artificers in them, I'm just getting to play an artificer for the first time (Armorer subclass). Because the class is fairly new, the subclasses that exist feel restrictive - Chaos Jekyll/Hyde (Alchemist), Iron Man (Armorer), Heavy Weapons Guy (Artillerist) and the Battlesmith.</p><p></p><p>Can anyone point me to some good DM guild (or otherwise) content to expand this class, and are there any stereotypes/tropes that you feel are missing from the subclass line up?</p><p></p><p>(For example, I really don't like the random roll for the experimental elixir for the existing Alchemist and think there should be a <em>true</em> alchemist whose a master of potion making, transformations of people and objects and negating conditions/effects - if that can be done with the current subclass, please let me know!)</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9065668, member: 52734"] Although I've DMed groups with Artificers in them, I'm just getting to play an artificer for the first time (Armorer subclass). Because the class is fairly new, the subclasses that exist feel restrictive - Chaos Jekyll/Hyde (Alchemist), Iron Man (Armorer), Heavy Weapons Guy (Artillerist) and the Battlesmith. Can anyone point me to some good DM guild (or otherwise) content to expand this class, and are there any stereotypes/tropes that you feel are missing from the subclass line up? (For example, I really don't like the random roll for the experimental elixir for the existing Alchemist and think there should be a [I]true[/I] alchemist whose a master of potion making, transformations of people and objects and negating conditions/effects - if that can be done with the current subclass, please let me know!) [/QUOTE]
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Artificer - What concepts are missing?
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