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General Tabletop Discussion
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Artificer - What concepts are missing?
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<blockquote data-quote="jmartkdr2" data-source="post: 9065779" data-attributes="member: 7017304"><p>Honestly a lot of the existing ones are just a little too restirctive which means there's a lot of stuff that's <em>almost</em> doable with the existing rules but not quite...</p><p></p><p>For exmples:</p><p></p><p>The Armored Artificer is stuck with gauntlets as weapons. You can't make a magic hammer or whatever without needing to max out str rather than int which means you lose out on a lot of core features... and have to set aside a lot of the power of the subclass. But as written you can be Iron Man but not Steel. </p><p></p><p>The artillerist is so much better at temporary hit points than not using that one option feels like nerfing yourself. And the walking cannon is better than the hand-held one... so playing a gunslinger type is working against the features.</p><p></p><p>Battlesmith ties up so much power in the robopuppy that playing the subclass as a sword-artificer seems stupid. If the pet was optional, this would be the best swordmage in 5e, better even than the hexblade. </p><p></p><p>All of these could be tweaked with more optional swap-outs to make them vastly more versatile.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9065779, member: 7017304"] Honestly a lot of the existing ones are just a little too restirctive which means there's a lot of stuff that's [I]almost[/I] doable with the existing rules but not quite... For exmples: The Armored Artificer is stuck with gauntlets as weapons. You can't make a magic hammer or whatever without needing to max out str rather than int which means you lose out on a lot of core features... and have to set aside a lot of the power of the subclass. But as written you can be Iron Man but not Steel. The artillerist is so much better at temporary hit points than not using that one option feels like nerfing yourself. And the walking cannon is better than the hand-held one... so playing a gunslinger type is working against the features. Battlesmith ties up so much power in the robopuppy that playing the subclass as a sword-artificer seems stupid. If the pet was optional, this would be the best swordmage in 5e, better even than the hexblade. All of these could be tweaked with more optional swap-outs to make them vastly more versatile. [/QUOTE]
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