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Artificer - What concepts are missing?
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<blockquote data-quote="jgsugden" data-source="post: 9066650" data-attributes="member: 2629"><p>To me, the question is about what type of science/engineering is the specialty about.</p><ul> <li data-xf-list-type="ul">Alchemist (Chemistry/Biology - Bioengineering)</li> <li data-xf-list-type="ul">Armorer (Armor)</li> <li data-xf-list-type="ul">Artillerist (Ranged Weapons)</li> <li data-xf-list-type="ul">Battle Smith (Repairs)</li> </ul><p>What I'd add:</p><ul> <li data-xf-list-type="ul">Conservator (They're experts at capturing unusued energy and redirecting it at other targets. They'll drop an energy cell in an area before a fireball hits and absorb all the fire in a 10 ft cube. Then they'll release it later. They protect by absorbing damage, and hurt by releasing it).</li> <li data-xf-list-type="ul">Demolitionist (Alchemists may play with chemicals that change the body, but the Demolitionist makes chemicals that change the environment, often with a loud boom. They make explosives, acids, and voids that just tear the world apart. They'd inherently do double damage to objects and constructs, and would have the ability to attack the lair as well as the inhabitants of the lair.) </li> <li data-xf-list-type="ul">Electronicist (Energy Focused - primary lightning and radiant damage with beam weapons - Ghost Busters Meets BFG)</li> <li data-xf-list-type="ul">Engineer (Construction - turning the terrain against enemies and in support of your allies. They'd gain "lair actions" that would allow them to turn the environment they are in against their foes)</li> <li data-xf-list-type="ul">Environmentist (Using nature as a tool - a bit of a jack of all trades that uses the elements of nature as their raw materials.)</li> <li data-xf-list-type="ul">Martialist (Melee Weapons - Chainsaw anyone? Jackhammer gloves? An expert at drawing people to them and then delivering high damage in a single blow (rogue like damage))</li> <li data-xf-list-type="ul">Mobilizer (Vehicles - Bikes, Cars, Planes, Boats, Jetpacks, Subs: The driver in an action/heist movie )</li> <li data-xf-list-type="ul">Mecha (Mechs - Size Large, Huge and Gargantuan mechanical creations that you pilot. Transformers, Robotech - lots to inspire you)</li> <li data-xf-list-type="ul">Mineralist (Similar to the Environmentist, but focused on using the nature of rocks and dirt as weapons. They're a bit of a demolisitionist, a bit of a trap maker, and a bit of a stone tool maker... likely as tied to Dwarves as Bladesingers are to Elves.</li> <li data-xf-list-type="ul">Nanoarchanist (They create very tiny constructs that can infiltrate, infest and incapacitate. The swarms might reanimate a corpse, tear a creature apart from the inside, or chew apart a wooden structure)</li> <li data-xf-list-type="ul">Programmer (A "summoner" style that uses runes to animate objects - which follow a program and then deactivate. Once you set them in motion, they try to follow the program until the end without furtherinput from you. A bit chaotic for those that like Robo Rally or Wild Magic Sorcerers. Maybe they get to prepare a number of runes equal to their proficiency bonus, and the instructions in the runes can be 3 words per level in the class?)</li> </ul></blockquote><p></p>
[QUOTE="jgsugden, post: 9066650, member: 2629"] To me, the question is about what type of science/engineering is the specialty about. [LIST] [*]Alchemist (Chemistry/Biology - Bioengineering) [*]Armorer (Armor) [*]Artillerist (Ranged Weapons) [*]Battle Smith (Repairs) [/LIST] What I'd add: [LIST] [*]Conservator (They're experts at capturing unusued energy and redirecting it at other targets. They'll drop an energy cell in an area before a fireball hits and absorb all the fire in a 10 ft cube. Then they'll release it later. They protect by absorbing damage, and hurt by releasing it). [*]Demolitionist (Alchemists may play with chemicals that change the body, but the Demolitionist makes chemicals that change the environment, often with a loud boom. They make explosives, acids, and voids that just tear the world apart. They'd inherently do double damage to objects and constructs, and would have the ability to attack the lair as well as the inhabitants of the lair.) [*]Electronicist (Energy Focused - primary lightning and radiant damage with beam weapons - Ghost Busters Meets BFG) [*]Engineer (Construction - turning the terrain against enemies and in support of your allies. They'd gain "lair actions" that would allow them to turn the environment they are in against their foes) [*]Environmentist (Using nature as a tool - a bit of a jack of all trades that uses the elements of nature as their raw materials.) [*]Martialist (Melee Weapons - Chainsaw anyone? Jackhammer gloves? An expert at drawing people to them and then delivering high damage in a single blow (rogue like damage)) [*]Mobilizer (Vehicles - Bikes, Cars, Planes, Boats, Jetpacks, Subs: The driver in an action/heist movie ) [*]Mecha (Mechs - Size Large, Huge and Gargantuan mechanical creations that you pilot. Transformers, Robotech - lots to inspire you) [*]Mineralist (Similar to the Environmentist, but focused on using the nature of rocks and dirt as weapons. They're a bit of a demolisitionist, a bit of a trap maker, and a bit of a stone tool maker... likely as tied to Dwarves as Bladesingers are to Elves. [*]Nanoarchanist (They create very tiny constructs that can infiltrate, infest and incapacitate. The swarms might reanimate a corpse, tear a creature apart from the inside, or chew apart a wooden structure) [*]Programmer (A "summoner" style that uses runes to animate objects - which follow a program and then deactivate. Once you set them in motion, they try to follow the program until the end without furtherinput from you. A bit chaotic for those that like Robo Rally or Wild Magic Sorcerers. Maybe they get to prepare a number of runes equal to their proficiency bonus, and the instructions in the runes can be 3 words per level in the class?) [/LIST] [/QUOTE]
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