Sometimes, a thing that looks perfectly good or innocent on paper, actually becomes quite annoying for a human DM to manage in an actual combat. So what monster abilities do you find that are actually very difficult for you to run as the DM.
I'll start off with:
Reactions
In general, I find reaction abilities are so easy to forget as a DM when I'm running a combat with a number of monsters (aka most combats). I already have a ton of things to keep track of on my turns, let alone thinking about having to react to players turns!
With legendary monsters, they are special enough that its usually ok, but I tend to dislike reactions on normal monsters.
Parry
While I dislike reactions in general, I forget about Parry all the time.
Beyond just the normal forgetfulness of reactions, in order to keep my large combats moving quickly, my players will often roll their attacks ahead of time, especially when they have summons and the like. But that means temporary AC bonuses get muddied, and again makes it even easier for me to forget. But I WANT my players to do that, it makes the combat go so much quicker.... so the reality of speedier combat interferes with the one paper theory of what the monster should do.
I'll start off with:
Reactions
In general, I find reaction abilities are so easy to forget as a DM when I'm running a combat with a number of monsters (aka most combats). I already have a ton of things to keep track of on my turns, let alone thinking about having to react to players turns!
With legendary monsters, they are special enough that its usually ok, but I tend to dislike reactions on normal monsters.
Parry
While I dislike reactions in general, I forget about Parry all the time.
Beyond just the normal forgetfulness of reactions, in order to keep my large combats moving quickly, my players will often roll their attacks ahead of time, especially when they have summons and the like. But that means temporary AC bonuses get muddied, and again makes it even easier for me to forget. But I WANT my players to do that, it makes the combat go so much quicker.... so the reality of speedier combat interferes with the one paper theory of what the monster should do.