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As a DM what spell / ability do you find most annoying?
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<blockquote data-quote="Unwise" data-source="post: 7380103" data-attributes="member: 98008"><p>FYI I was running a similar campaign and I found a really neat way to work resurrections etc into the plots. All clerics are banned from casting resurrection except by express permission of the pope-figure. As such, the church holds massive sway over the lives of nobles as if they bring you back you can guarantee that the asking price will be hefty. In fact, leaving money to the church in your will is a very important thing. As once you die, if you have left enough money, the church takes it, then resurrects you. The church, unlike other parties, is allowed to take from your will and keep it, even if you are resurrected.</p><p></p><p>The reason this worked so well in my campaign is that it was set in near-France and it reflected the powerful role that the churches held in the era. It really matters which church nobles follow, as that is the church that decides to resurrect or not. So when a guy like King Henry adopts a different religion, the powerbase of the church erodes and that new church gets heaps of incoming power/money. It also meant that the PCs had to erode the churches support of any noble that they wanted to assassinate, or organise a nastier religion to intercede and disrupt the resurrection efforts. It was not enough to merely kill somebody, you had to get involved in politics and destroy their reputation first. This meant they could not just have a sledgehammer approach to a political campaign.</p></blockquote><p></p>
[QUOTE="Unwise, post: 7380103, member: 98008"] FYI I was running a similar campaign and I found a really neat way to work resurrections etc into the plots. All clerics are banned from casting resurrection except by express permission of the pope-figure. As such, the church holds massive sway over the lives of nobles as if they bring you back you can guarantee that the asking price will be hefty. In fact, leaving money to the church in your will is a very important thing. As once you die, if you have left enough money, the church takes it, then resurrects you. The church, unlike other parties, is allowed to take from your will and keep it, even if you are resurrected. The reason this worked so well in my campaign is that it was set in near-France and it reflected the powerful role that the churches held in the era. It really matters which church nobles follow, as that is the church that decides to resurrect or not. So when a guy like King Henry adopts a different religion, the powerbase of the church erodes and that new church gets heaps of incoming power/money. It also meant that the PCs had to erode the churches support of any noble that they wanted to assassinate, or organise a nastier religion to intercede and disrupt the resurrection efforts. It was not enough to merely kill somebody, you had to get involved in politics and destroy their reputation first. This meant they could not just have a sledgehammer approach to a political campaign. [/QUOTE]
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As a DM what spell / ability do you find most annoying?
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