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General Tabletop Discussion
*Dungeons & Dragons
As a DM what spell / ability do you find most annoying?
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<blockquote data-quote="Gadget" data-source="post: 7383669" data-attributes="member: 23716"><p>I agree that illusion spells can be hard to adjudicate, but a lot of it is on the players' and table dynamic.</p><p></p><p></p><p></p><p>A lot can be solved by the player stating what they are trying to accomplish with the spell for the DM to adjudicate; not just the direct image created. In this case, the DM is certainly not out of line at all, as the player does seem to be trying to get around the "no creature" limitation.</p><p></p><p></p><p></p><p>Minor Illusion cannot change lighting conditions, the DM is right to rule that the shadows/box over the candle would have bizarre effects. A box over a candle would conceal the candle, but the room would still be lit by flickering candlelight. The Cantrip is versatile and useful enough without making a poor man's darkness out of it. </p><p></p><p></p><p></p><p>Here the DM is out of line. The 'Evil Sorcerer' may be suspicious of seeing the wall spring out of nowhere, but that would probably lead to advantage on the investigate check. The patrol, unless they saw the wall spring into being, had no reason to be suspicious (unless they were very familiar with the area and knew that there was no wall there). Furthermore, the caster can see through the illusion and would not be surprised by the patrol unless they made an effort to be very circumspect before they attacked. </p><p></p><p></p><p></p><p>Open ended effects really can open up a can of worms for some groups. In addition to a careful reading of the restrictions of the spell, it is useful to adjudicate that the spell cannot become a poor man's darkness, continuous invisibility, etc. thereby getting many spells in one.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7383669, member: 23716"] I agree that illusion spells can be hard to adjudicate, but a lot of it is on the players' and table dynamic. A lot can be solved by the player stating what they are trying to accomplish with the spell for the DM to adjudicate; not just the direct image created. In this case, the DM is certainly not out of line at all, as the player does seem to be trying to get around the "no creature" limitation. Minor Illusion cannot change lighting conditions, the DM is right to rule that the shadows/box over the candle would have bizarre effects. A box over a candle would conceal the candle, but the room would still be lit by flickering candlelight. The Cantrip is versatile and useful enough without making a poor man's darkness out of it. Here the DM is out of line. The 'Evil Sorcerer' may be suspicious of seeing the wall spring out of nowhere, but that would probably lead to advantage on the investigate check. The patrol, unless they saw the wall spring into being, had no reason to be suspicious (unless they were very familiar with the area and knew that there was no wall there). Furthermore, the caster can see through the illusion and would not be surprised by the patrol unless they made an effort to be very circumspect before they attacked. Open ended effects really can open up a can of worms for some groups. In addition to a careful reading of the restrictions of the spell, it is useful to adjudicate that the spell cannot become a poor man's darkness, continuous invisibility, etc. thereby getting many spells in one. [/QUOTE]
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As a DM what spell / ability do you find most annoying?
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