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As a follow up to a very old post of mine I've realized that the reason that some adventures will challenge a 5th level party but not A 6th level 1
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<blockquote data-quote="bloodtide" data-source="post: 9005371" data-attributes="member: 6684958"><p>One more spell a day for two characters is not that much at all? </p><p></p><p>If the spellcaster has two utility spells that they can put to go use in the adventure and that the player can use effectively.</p><p></p><p>And it might mean one more 'easy' combat encounter, If the spellcaster has two combat spells that they can put to go use in the adventure and that the player can use effectively.</p><p></p><p>Even if the adventure is written so poorly that all the foes in the adventure group together as easy spell targets, the DM does not have to follow that. </p><p></p><p>The same way that if the adventure is written to say if anyone casts any spell they win D&D forever, the DM does not have to follow that. </p><p></p><p>Really, this is about play styles. As an Old School DM I can tell you that in a typical game the "jumpy" players will cast all their spells in the first couple of minutes of game play...have very little effect on anything...and then have to play through often an hour or more of their character casting no spells, and not effecting the adventure much.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9005371, member: 6684958"] One more spell a day for two characters is not that much at all? If the spellcaster has two utility spells that they can put to go use in the adventure and that the player can use effectively. And it might mean one more 'easy' combat encounter, If the spellcaster has two combat spells that they can put to go use in the adventure and that the player can use effectively. Even if the adventure is written so poorly that all the foes in the adventure group together as easy spell targets, the DM does not have to follow that. The same way that if the adventure is written to say if anyone casts any spell they win D&D forever, the DM does not have to follow that. Really, this is about play styles. As an Old School DM I can tell you that in a typical game the "jumpy" players will cast all their spells in the first couple of minutes of game play...have very little effect on anything...and then have to play through often an hour or more of their character casting no spells, and not effecting the adventure much. [/QUOTE]
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As a follow up to a very old post of mine I've realized that the reason that some adventures will challenge a 5th level party but not A 6th level 1
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