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<blockquote data-quote="El Mahdi" data-source="post: 5946620" data-attributes="member: 59506"><p>Well, despite a Runepriest or Soulknife not being archetypal character classes, they do appeal to a significant portion of the D&D fanbase. They definitely have an obvious Gamist aspect to them, and may appeal to many Gamist players. But, even though not archetypal or Gamist influenced, they may still appeal to Narrativist gamers, and even Simulationist gamers. I know I prefer my games to be archetypal, but others enjoy taking Fantasy to new places not explored before (in fiction or in games). So, there is definitely a market for it. Genre is definitely not restricted to specific playstyles. But, I do think that "Core" should be restricted to the more archetypal characters. Especially as polling seems to show that they are the most popular. But it's not a dealbreaker for me if classes like Runepriests and Soulknifes are included. Even if they end up in a core book, I can simply ignore them or exclude them from my games. </p><p> </p><p>Also, classes like that give RPG companies product ideas to expand into and produce beyond just the archetypal sources, generating more revenue for the company. I think most people would agree that a game company being able to stay in business, is good for both the company and the hobbies' fans.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p> </p><p> </p><p> </p><p>*(I know...some DM's seem to have problems with some players raising hell about DM's limiting what they can play. I'm up front with the players in my group that I limit material based on the campaign, and have never had a problem with anyone over this. However, if I did, I'd have no problem telling such a player to hit the bricks...)</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5946620, member: 59506"] Well, despite a Runepriest or Soulknife not being archetypal character classes, they do appeal to a significant portion of the D&D fanbase. They definitely have an obvious Gamist aspect to them, and may appeal to many Gamist players. But, even though not archetypal or Gamist influenced, they may still appeal to Narrativist gamers, and even Simulationist gamers. I know I prefer my games to be archetypal, but others enjoy taking Fantasy to new places not explored before (in fiction or in games). So, there is definitely a market for it. Genre is definitely not restricted to specific playstyles. But, I do think that "Core" should be restricted to the more archetypal characters. Especially as polling seems to show that they are the most popular. But it's not a dealbreaker for me if classes like Runepriests and Soulknifes are included. Even if they end up in a core book, I can simply ignore them or exclude them from my games. Also, classes like that give RPG companies product ideas to expand into and produce beyond just the archetypal sources, generating more revenue for the company. I think most people would agree that a game company being able to stay in business, is good for both the company and the hobbies' fans. B-) *(I know...some DM's seem to have problems with some players raising hell about DM's limiting what they can play. I'm up front with the players in my group that I limit material based on the campaign, and have never had a problem with anyone over this. However, if I did, I'd have no problem telling such a player to hit the bricks...) [/QUOTE]
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