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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
As a strategy 4e or 2e on classes
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 5946622" data-attributes="member: 9249"><p>When life <strong>doesn't</strong> give you lemons...</p><p></p><p>Seriously, split the difference. 2e used lots of kits to differentiate characters of the same class, 4e used lots of classes with subclass options and class feats.</p><p></p><p>The way I see it, 'Theme' is a cross between the 2e kit and, appropriately enough, the 4e Theme. (And in <em>Planescape</em>, it could be extended to Faction.) It occupies a similar design space and is similarly designed to be optional.</p><p></p><p>I've said it before: I want Race, Class, and Theme to be independent character design options and I want all of them to contribute directly to the development of the character for his entire career. I want every Race to <strong>automatically</strong> gain racial powers as they level and every Theme to grant powers <strong>in addition</strong> to Race and Class powers.</p><p></p><p>And I don't like Themes as feat delivery systems, because feats should be the mechanism by which characters expand upon their Race and Class options-- as they are in 4e. Themes should be independent of Race and Class (even if some have Race/Class prerequisites) and they should grant powers independently. I must confess to being really stoked about the fact that Themes are going to be multiple choice, however, and lead to bigger themes. Kinda like Paragon Paths and Epic Destinies, I suppose, but more flexible.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 5946622, member: 9249"] When life [b]doesn't[/b] give you lemons... Seriously, split the difference. 2e used lots of kits to differentiate characters of the same class, 4e used lots of classes with subclass options and class feats. The way I see it, 'Theme' is a cross between the 2e kit and, appropriately enough, the 4e Theme. (And in [i]Planescape[/i], it could be extended to Faction.) It occupies a similar design space and is similarly designed to be optional. I've said it before: I want Race, Class, and Theme to be independent character design options and I want all of them to contribute directly to the development of the character for his entire career. I want every Race to [b]automatically[/b] gain racial powers as they level and every Theme to grant powers [b]in addition[/b] to Race and Class powers. And I don't like Themes as feat delivery systems, because feats should be the mechanism by which characters expand upon their Race and Class options-- as they are in 4e. Themes should be independent of Race and Class (even if some have Race/Class prerequisites) and they should grant powers independently. I must confess to being really stoked about the fact that Themes are going to be multiple choice, however, and lead to bigger themes. Kinda like Paragon Paths and Epic Destinies, I suppose, but more flexible. [/QUOTE]
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