Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
As a strategy 4e or 2e on classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 5946761" data-attributes="member: 14506"><p>You are right I did forget about the chronomancer and there was the gladiator too. Still though, I would rather see settings with specific themes that allow the core classes be interpreted in new ways rather than throw out the core classes in favor of new classes because the classes are narrowly defined and don't stand firmly mechanically on their own.</p><p></p><p>Also El Madi, you and several others have made the argument that you want more classes because it makes the game more complex. Let me elucidate, you say the game needs more base classes because if someone is not playing with themes and backgrounds then it will feel limited. To me it sounds like your game will indeed use themes and backgrounds but by making the argument that others who do not want to play themes and backgrounds want the extra complexity of lots of classes strikes me odd. I don't think someone who wants lower complexity, who is willing to drop the themes and backgrounds is going to feel like enhanced gameplay exists in a 4e style class structure.</p><p></p><p>The beautiful thing in my opinion is that you can get both camps very happy by having meaningful themes, turning a base class into a specialty class. To have the broad diversity of fire elementalist wizards, shadowdancer rogues, assassin fighters, and runepriest clerics yada yada yada</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5946761, member: 14506"] You are right I did forget about the chronomancer and there was the gladiator too. Still though, I would rather see settings with specific themes that allow the core classes be interpreted in new ways rather than throw out the core classes in favor of new classes because the classes are narrowly defined and don't stand firmly mechanically on their own. Also El Madi, you and several others have made the argument that you want more classes because it makes the game more complex. Let me elucidate, you say the game needs more base classes because if someone is not playing with themes and backgrounds then it will feel limited. To me it sounds like your game will indeed use themes and backgrounds but by making the argument that others who do not want to play themes and backgrounds want the extra complexity of lots of classes strikes me odd. I don't think someone who wants lower complexity, who is willing to drop the themes and backgrounds is going to feel like enhanced gameplay exists in a 4e style class structure. The beautiful thing in my opinion is that you can get both camps very happy by having meaningful themes, turning a base class into a specialty class. To have the broad diversity of fire elementalist wizards, shadowdancer rogues, assassin fighters, and runepriest clerics yada yada yada [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
As a strategy 4e or 2e on classes
Top