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As a strategy 4e or 2e on classes
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<blockquote data-quote="Authweight" data-source="post: 5947657" data-attributes="member: 6693417"><p>I want ALL the classes.</p><p></p><p>I think that each class should be made to fill an archetype, but it is ok if the same archetype has many classes. Fighter is such a diverse archetype, it should have several different classes, each one with its own approach. IMO each build in 4e should have just been its own class, and they should have made the builds more distinctive and special. One person's fighter is a tactical, tanky defender. Another guy's fighter is a run-in-and smash striker. Why should they be the same class? It is true that theme can make up some of this gap, but why make it take on that burden? I want my defender fighter to still have a theme for other stuff, while still being fundamentally a defender. Same goes for my striker fighter. And please make the gish concept its own class, if not several different classes. I think there is plenty of design space for unique classes in the gish archetype. One gish might be highly mobile, dancing around a fight, teleporting, and stabbing people with supernatural speed. Another gish might be slow-moving but tough as nails, surrounding himself with shields of magic and using a hammer to throw people around the battlefield. There is no reason to try and make those very different concepts sit inside one class, its just unnecessary.</p></blockquote><p></p>
[QUOTE="Authweight, post: 5947657, member: 6693417"] I want ALL the classes. I think that each class should be made to fill an archetype, but it is ok if the same archetype has many classes. Fighter is such a diverse archetype, it should have several different classes, each one with its own approach. IMO each build in 4e should have just been its own class, and they should have made the builds more distinctive and special. One person's fighter is a tactical, tanky defender. Another guy's fighter is a run-in-and smash striker. Why should they be the same class? It is true that theme can make up some of this gap, but why make it take on that burden? I want my defender fighter to still have a theme for other stuff, while still being fundamentally a defender. Same goes for my striker fighter. And please make the gish concept its own class, if not several different classes. I think there is plenty of design space for unique classes in the gish archetype. One gish might be highly mobile, dancing around a fight, teleporting, and stabbing people with supernatural speed. Another gish might be slow-moving but tough as nails, surrounding himself with shields of magic and using a hammer to throw people around the battlefield. There is no reason to try and make those very different concepts sit inside one class, its just unnecessary. [/QUOTE]
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