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As One Million Dollar Kickstarter Ends, Another Appears!
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<blockquote data-quote="Grendel_Khan" data-source="post: 8390781" data-attributes="member: 7028554"><p>Totally agree about trying to figure out how these are impacting the larger field.</p><p></p><p>I think we have to look at some these projects on a case-by-case basis. Judging by the comments the Avatar campaign was a real outlier, bringing in a ton of backers who'd never backed anything before, or who weren't gamers at all, some even saying they don't plan to try to play, they just want to show their support for the franchise.</p><p></p><p>That's a big difference even compared to the One Ring campaign, where a lot of backers might have been Tolkien fans first, and interested in playing the actual system second, but basically everyone seemed to be in the gamer space. As exciting as Avatar looks as a game (I backed it for that reason!) that let people push a fandom button that almost none of those other campaigns provide.</p><p></p><p>And then, to me, there's all the 5e stuff, which I think should be considered--for the purposes of this kind of analysis--as a separate Kickstarter category. Deliver high enough production values and/or famous designers or streamers, and watch those numbers soar. To me those campaigns are just part of the 5e story. Those aren't going to steal any thunder from small non-5e projects, only from small 5e projects. Likewise, something like Avatar or The One Ring aren't going to pull funds away from those 5e projects, big or small. To me, all 5e projects are in corner of Kickstarter, and indie projects are in another, with no interaction between the two, and then you have a lightning-in-a-bottle outlier like Avatar, which was probably helped by very appealing design decisions and Magpie's pedigree, but I bet would have still cracked 5 million no matter what the system. Something like Avatar, imo, doesn't draw funds away from anything, and I'd wager it might help the indie projects in the long run, what with new backers and gamers (who aren't, in this rare case, immediately sucked into 5e's gravitational pull).</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8390781, member: 7028554"] Totally agree about trying to figure out how these are impacting the larger field. I think we have to look at some these projects on a case-by-case basis. Judging by the comments the Avatar campaign was a real outlier, bringing in a ton of backers who'd never backed anything before, or who weren't gamers at all, some even saying they don't plan to try to play, they just want to show their support for the franchise. That's a big difference even compared to the One Ring campaign, where a lot of backers might have been Tolkien fans first, and interested in playing the actual system second, but basically everyone seemed to be in the gamer space. As exciting as Avatar looks as a game (I backed it for that reason!) that let people push a fandom button that almost none of those other campaigns provide. And then, to me, there's all the 5e stuff, which I think should be considered--for the purposes of this kind of analysis--as a separate Kickstarter category. Deliver high enough production values and/or famous designers or streamers, and watch those numbers soar. To me those campaigns are just part of the 5e story. Those aren't going to steal any thunder from small non-5e projects, only from small 5e projects. Likewise, something like Avatar or The One Ring aren't going to pull funds away from those 5e projects, big or small. To me, all 5e projects are in corner of Kickstarter, and indie projects are in another, with no interaction between the two, and then you have a lightning-in-a-bottle outlier like Avatar, which was probably helped by very appealing design decisions and Magpie's pedigree, but I bet would have still cracked 5 million no matter what the system. Something like Avatar, imo, doesn't draw funds away from anything, and I'd wager it might help the indie projects in the long run, what with new backers and gamers (who aren't, in this rare case, immediately sucked into 5e's gravitational pull). [/QUOTE]
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