As Small as Possible

For a WotC source, how about the grig race/class from Savage Species? That's a tiny creature, and if you use the grig monster class, then it starts as a +0 LA race.

Also, Dragon #320 and #332 have rules for PC dragons, using the Savage Species-style monster classes. The black, white, brass and copper dragons in those articles all start out tiny at 1st-level (and are effectively LA+0). Of course, dragons don't stay tiny...
 

log in or register to remove this ad

Echohawk said:
For a WotC source, how about the grig race/class from Savage Species? That's a tiny creature, and if you use the grig monster class, then it starts as a +0 LA race.

Sweet. I have an idea...

There is an annual "Ultimate Cheese Game" at a convention here in Sacramento. 11th level, base 18's in all stats, gestalt. I won this year with a Bullywug Totemist/Barbarian Frenzied Berserker / Totem Rager (had over 300 hit points and a frost helm with a DC 32 mass stunning effect). I was thinking of trying a Spellscale Cleric/Dread Necromancer in next year's, but now I'm thinking of going with a Grig Wilder/Rogue. Use Compression to get to Fine size. For AC it's +5 from base dex, +4 racial dex (they get +8), +2 natural armor (racial), +8 size, +7 from inertial armor and +5 from force screen. That's a 41 AC, and you could pick up Combat Expertise if you wanted to, and a whole host of the standard AC boosting cheese. Ranged to hit would be +5 base dex, +4 racial dex, +8 size, +5 base attack for 22 total, not including weapon bonuses and other cheese. The standard tactic is to hide, using something for concealment (grains of sand with darkness cast on them or whatnot) and snipe for +4d6 sneak attack and +2d6 bane adamantine arrows. Hide skill would be +5 base dex, +4 racial dex, +16 size, +14 skill ranks, which is +39 without buffs. On top of that, use energy adaptation to prevent supernatural AoE energy attacks. The Grig has a decent SR as a racial feature too. All in all a very cheesy character with few vulnerabilities that I can think of.
 

Yeah, I always thought that grigs were underrepresented as PCs. It probably has to do with the difficulty of being taken seriously as a tiny, fiddling fey.
 

moritheil said:
Yeah, I always thought that grigs were underrepresented as PCs. It probably has to do with the difficulty of being taken seriously as a tiny, fiddling fey.
I was all set to play one until I noticed they had cricket bodies... :(
 

Kahuna Burger said:
I was all set to play one until I noticed they had cricket bodies... :(

Jiminy! :P

Of course, he could look like a Minotaur for all his enemy knows because he'll never be seen...
 

Jermlain are in the upgrade for monster manual 2.

Jermlaine: Fey; 2-1/2 ft./0 ft.; Craft (trapmaking) +2, Hide +14, Listen +8,
Move Silently +6, Spot +8; Alertness; LA +0; Wild Empathy (Ex): This power
works exactly like the druid's wild empathy class feature.

They're la 0 and tiny.
 

Smallest possible?

10th Level Cancer Mage Ability from the Book of Vile Darkness. You can turn yourself into a disease, inflict yourself on others, and potentially mind control them from within.
 

Remove ads

Top