Speaking over Overland Movement here.
Do you think the Terrain Adjustment accounts for non-linear travel? Or, does it just slow movement due to the actual terrain (i.e. a person can move faster on a flat trail than he can on uneven ground in the wilderness)?
Let's say the PCs have to move 100 miles through Rough Terrain. That's straight line, point-to-point, as the crow flies distance. In reality, we all know that the ground route that the PCs take will be snake-like, avoiding obstacles, going around large hills and crevices.
Should I count that as 100 miles and then apply the Terrain modifier? Or, should I count the distance as longer, to account for the longer ground route, and then apply the Rough Terrain modifier?
Do you think the Terrain Adjustment accounts for non-linear travel? Or, does it just slow movement due to the actual terrain (i.e. a person can move faster on a flat trail than he can on uneven ground in the wilderness)?
Let's say the PCs have to move 100 miles through Rough Terrain. That's straight line, point-to-point, as the crow flies distance. In reality, we all know that the ground route that the PCs take will be snake-like, avoiding obstacles, going around large hills and crevices.
Should I count that as 100 miles and then apply the Terrain modifier? Or, should I count the distance as longer, to account for the longer ground route, and then apply the Rough Terrain modifier?