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ASCENSION, The Codex of Exalted, Book 1: Players Guide
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<blockquote data-quote="dave2008" data-source="post: 8671491" data-attributes="member: 83242"><p>This is just a correlation. It takes a long time to gain power, and it is difficult, so there are fewer higher ranking gods. Therefore, you typically have many followers by the time your reach those power levels. However, once you reach the elder god levels, the # of mortal followers declines and deities build relationships with other deities instead.</p><p></p><p>TPO was one of the influences, but honestly at this point I have so many and they are all mixed together I have a hard time recalling what originates from another source and what is my own!</p><p></p><p>I hadn't given this to much thought yet (except avatars & aspects), but your post sparked some ideas. I think I will write them up when I get back to action. I will also add exarchs too.</p><p></p><p>Not sure who you met, but one of the major contributors to TPO was the founder of Wizards of the Coast.</p><p></p><p>I was probably going to save warlocks for non-deity exalted, but there is technically no reason they couldn't. They are fundamentally different however (and a little different from standard 5e).</p><p></p><p>Clerics & Paladins: Clerics get their power from gods who give them access to magic. The god is just a conduit (like a celestial plumber a deity can turn that conduit to the cleric on or off, but it is otherwise the cleric which controls the flow - I'll work on that analogy). It allows a deity to have many clerics without lessening its own power.</p><p></p><p>Warlocks: Warlocks get an actually piece of their patrons power. If a patron has to many warlocks and can lesson their personal power.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8671491, member: 83242"] This is just a correlation. It takes a long time to gain power, and it is difficult, so there are fewer higher ranking gods. Therefore, you typically have many followers by the time your reach those power levels. However, once you reach the elder god levels, the # of mortal followers declines and deities build relationships with other deities instead. TPO was one of the influences, but honestly at this point I have so many and they are all mixed together I have a hard time recalling what originates from another source and what is my own! I hadn't given this to much thought yet (except avatars & aspects), but your post sparked some ideas. I think I will write them up when I get back to action. I will also add exarchs too. Not sure who you met, but one of the major contributors to TPO was the founder of Wizards of the Coast. I was probably going to save warlocks for non-deity exalted, but there is technically no reason they couldn't. They are fundamentally different however (and a little different from standard 5e). Clerics & Paladins: Clerics get their power from gods who give them access to magic. The god is just a conduit (like a celestial plumber a deity can turn that conduit to the cleric on or off, but it is otherwise the cleric which controls the flow - I'll work on that analogy). It allows a deity to have many clerics without lessening its own power. Warlocks: Warlocks get an actually piece of their patrons power. If a patron has to many warlocks and can lesson their personal power. [/QUOTE]
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