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ASCENSION, The Codex of Exalted, Book 1: Players Guide
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<blockquote data-quote="Upper_Krust" data-source="post: 9056682" data-attributes="member: 326"><p>Hey there Rafael TM! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Ask away. </p><p></p><p></p><p></p><p>Yes, 100% correct. After Level 20 you gain Divine Ranks (instead of Levels). There are 30 Divine Ranks and each is about the equivalent of 5 player levels (albeit the power increases exponentially).</p><p></p><p></p><p></p><p>It is completely based on 5E, but I have added some features, both old and new (for instance the Bloodied condition is back, from 4th Edition).</p><p></p><p></p><p></p><p>You take your Level 20 Warrior (for instance) and when you gain Divine Rank 1 that gives you a power boost PLUS you also get to choose a Portfolio which gives you a bunch of options AND also gives you a Mythic Form.</p><p></p><p>While the Divine Ranks themselves give static power (the same upgrade regardless of class), the Portfolios give all the cool unique powers and features (and also DRAWBACKS/divine weaknesses).</p><p></p><p>So you might take your Level 20 warrior and at Divine Rank 1 (Hero-deity) become the God of War (by taking the War portfolio) OR become the God of Strength, etc.</p><p></p><p>Whereas a Level 20 Wizard might take the Magic Portfolio or the Dreams Portfolio, etc.</p><p></p><p></p><p></p><p>The Powers from the Portfolios are like regular Class Features but just far more powerful.</p><p></p><p>Technically your Level 20 Warrior gets Wish AT WILL by Divine Rank 3. So they could not cast Meteor Swarm but they could duplicate up to Level 8 spells). However, by Divine Rank 3 Wizards will be doing ridiculously high damage with their spells - I don't want to explain everything just yet, but its all well balanced as far as I can tell.</p><p></p><p></p><p></p><p>The Book has up to Level 25 spells. Remember the Karsus' Avatar spell that was Level 12 from 2nd Edition. I'm using a similar progression to that.</p><p></p><p>You can cast Death Star Laser* as a Level 14 spell. Or cast Big Bang as a Level 17 spell.</p><p></p><p>*Not the actual name of the spell.</p><p></p><p></p><p></p><p>I do have rules for creating Divine Realms in the book - but I will vastly expand on that in a later book. There is only so much I can do in 400 pages and I want to have a later book explore all the dimensions.</p><p></p><p></p><p></p><p>The Kickstarter will be 2 books:</p><p></p><p><strong>Players Guide</strong></p><p><strong>Epic Bestiary</strong></p><p></p><p>Both will be in around 400 pages.</p><p></p><p>I have ideas for other books (including a GM's/Campaign/Adventure book) but those will have to wait until after these first two books are finished.</p><p></p><p>The Epic Bestiary has some crazy monsters - but I don't want to spoil anything just yet. I do have an idea that the main preview for launch will have a particular CR 40 monster that I think people will enjoy.</p><p></p><p></p><p></p><p>The Player's Guide book has about a dozen sample gods.</p><p></p><p>The monsters in the Epic Bestiary will probably be the most ridiculously powerful in any RPG book ever released...and that's even considering I am holding even more ridiculous monsters back for later books. Of course I have a few non-epic monsters in there which are the minions of some epic monsters but there will be over 100 monsters and many are CR 30+, 40+, 50+, 60+ etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I would not say they are necessarily all from D&D lore, most are monsters I have created or monsters that have been inspired by movies, books, anime, etc.</p><p></p><p></p><p></p><p>Thank you so much for the interest.</p><p></p><p>I will need to have a great year - still lots of work to be done but I promise, when finished, these books will be better than you can possibly imagine.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9056682, member: 326"] Hey there Rafael TM! :) Ask away. Yes, 100% correct. After Level 20 you gain Divine Ranks (instead of Levels). There are 30 Divine Ranks and each is about the equivalent of 5 player levels (albeit the power increases exponentially). It is completely based on 5E, but I have added some features, both old and new (for instance the Bloodied condition is back, from 4th Edition). You take your Level 20 Warrior (for instance) and when you gain Divine Rank 1 that gives you a power boost PLUS you also get to choose a Portfolio which gives you a bunch of options AND also gives you a Mythic Form. While the Divine Ranks themselves give static power (the same upgrade regardless of class), the Portfolios give all the cool unique powers and features (and also DRAWBACKS/divine weaknesses). So you might take your Level 20 warrior and at Divine Rank 1 (Hero-deity) become the God of War (by taking the War portfolio) OR become the God of Strength, etc. Whereas a Level 20 Wizard might take the Magic Portfolio or the Dreams Portfolio, etc. The Powers from the Portfolios are like regular Class Features but just far more powerful. Technically your Level 20 Warrior gets Wish AT WILL by Divine Rank 3. So they could not cast Meteor Swarm but they could duplicate up to Level 8 spells). However, by Divine Rank 3 Wizards will be doing ridiculously high damage with their spells - I don't want to explain everything just yet, but its all well balanced as far as I can tell. The Book has up to Level 25 spells. Remember the Karsus' Avatar spell that was Level 12 from 2nd Edition. I'm using a similar progression to that. You can cast Death Star Laser* as a Level 14 spell. Or cast Big Bang as a Level 17 spell. *Not the actual name of the spell. I do have rules for creating Divine Realms in the book - but I will vastly expand on that in a later book. There is only so much I can do in 400 pages and I want to have a later book explore all the dimensions. The Kickstarter will be 2 books: [B]Players Guide Epic Bestiary[/B] Both will be in around 400 pages. I have ideas for other books (including a GM's/Campaign/Adventure book) but those will have to wait until after these first two books are finished. The Epic Bestiary has some crazy monsters - but I don't want to spoil anything just yet. I do have an idea that the main preview for launch will have a particular CR 40 monster that I think people will enjoy. The Player's Guide book has about a dozen sample gods. The monsters in the Epic Bestiary will probably be the most ridiculously powerful in any RPG book ever released...and that's even considering I am holding even more ridiculous monsters back for later books. Of course I have a few non-epic monsters in there which are the minions of some epic monsters but there will be over 100 monsters and many are CR 30+, 40+, 50+, 60+ etc. ;) I would not say they are necessarily all from D&D lore, most are monsters I have created or monsters that have been inspired by movies, books, anime, etc. Thank you so much for the interest. I will need to have a great year - still lots of work to be done but I promise, when finished, these books will be better than you can possibly imagine. [/QUOTE]
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ASCENSION, The Codex of Exalted, Book 1: Players Guide
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