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ASCENSION, The Codex of Exalted, Book 3: Friends & Foes
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<blockquote data-quote="dave2008" data-source="post: 8119164" data-attributes="member: 83242"><p><strong>Tiamat (WIP)</strong></p><p><em>Gargantuan fiend (lesser deity), chaotic evil</em></p><p><img src="https://www.enworld.org/attachments/1599001612498-png.125397/" alt="1599001612498.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Armor Class</strong> 25 (Natural Armor)</p><p><strong>Hit Points</strong> 615 (30d20 + 300)</p><p><strong>Speed </strong>60 ft., fly 240 ft.</p><p><img src="https://www.enworld.org/attachments/1599001613986-png.125398/" alt="1599001613986.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>30 (+10)</td><td>10 (+0)</td><td>30 (+10)</td><td>26 (+8)</td><td>26 (+8)</td><td>28 (+9)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001615306-png.125399/" alt="1599001615306.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Saving Throws</strong> STR +19, DEX +9, CON +19, WIS +17, CHA +18</p><p><strong>Skills </strong>Arcana +17, Athletics +28, Intimidate +18, Perception +26, Religion +17</p><p><strong>Damage Immunities </strong>Acid, Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks</p><p><strong>Condition Immunities</strong> Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned</p><p><strong>Senses </strong>Darkvision 480 ft., Truesight 240 ft., Passive Perception 36</p><p><strong>Languages</strong> All, telepathy 240 ft.</p><p><strong>Challenge</strong> 30 (155,000 XP)</p><p><img src="https://www.enworld.org/attachments/1599001617081-png.125400/" alt="1599001617081.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p><strong><em>Chromatic Glory (Mythic Trait, recharges after a short or long rest). </em></strong>If Tiamat is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she radiate a dazzling corona of black, blue, green, red, and white light, all conditions and effects she is suffering end for her, she regains 615 hit points, all of her abilities recharge, and she can use her Wing Attack mythic action.</p><p></p><p><strong><em>Colossal. </em></strong>Tiamat’s space is 100 feet by 100 feet. Any creature Huge or smaller can enter her space and must do so to hit her with an attack with a reach or range of 15 feet or less. Additionally, any creature adjacent to a Medium or smaller target that is hit by one of Tiamat’s melee attacks must make a DC 27 Dexterity saving throw or take the same damage as the initial target.</p><p></p><p><em><strong>Divine Might.</strong></em> Unless an attack or effect causes 10 or more hit points of damage, Tiamat is immune to the damage. Additionally, her attacks ignore all resistances of creatures CR 20 / level 20 or below.</p><p></p><p><strong><em>Discorporation. </em></strong>When Tiamat dies, her body is destroyed but her essence travels back to her domain in the Nine Hells, and she is unable to take physical form for a time.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Tiamat's spellcasting ability is Charisma (spell save DC 26, +18 to hit with spell attacks). Tiamat can innately cast the following spells, requiring no components:</p><p></p><p>At will: <em>alter self (can become Medium humanoid when changing her appearance), burning hands (as a 9th-level spell), confusion, detect magic, dispel evil and good, dispel magic, lightning bolt, scrying, sending, stinking cloud, suggestion, teleknesis, wall of fire</em> , detect evil and good, fireball, invisibility(self only)</p><p>5/day each: <em>blade barrier, counter spell, </em>e<em>lemental bane (at 9th level), geas, shield,</em></p><p>3/day each: <em>banishment, disintegrate, divine word, plane shift (self only), teleport (without error)</em></p><p>1/day each: <em>gate, power word kill, time stop, wish</em></p><p></p><p><strong><em>Legendary Resistance (5/Day).</em></strong> If Tiamat fails a saving throw, she can choose to succeed instead.</p><p></p><p><strong><em>Limited Magic Immunity.</em></strong> Unless she wishes to be affected, Tiamat is immune to spells of 6th level or lower. She has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Tiamat has disadvantage on the attack roll.</p><p></p><p><strong><em>Magic Weapons.</em></strong> Tiamat’s weapon attacks are magical.</p><p></p><p><strong><em>Multiple Heads.</em></strong> Tiamat can take one reaction per turn (up to five per round), rather than only one per round. She also has advantage on saving throws against being knocked unconscious. If she fails a saving throw against an effect that would paralyze or petrify a creature, one of her unspent legendary actions is spent instead.</p><p></p><p><strong><em>Regeneration.</em></strong> If Tiamat has at least 1 hit point, she regains 30 hit points at the start of her turn.</p><p></p><p><em><strong>Siege Monster.</strong></em> Tiamat deals double damage to objects and structures.</p><p></p><p><em><strong>Strafing.</strong></em> Tiamat can spend any of her unused movement when she makes a breath weapon. She adds her speed used to the length of the breath weapon attack when moving in this manner.</p><p></p><p><em><strong>Teleport.</strong></em> Tiamat can use a bonus action to magically teleport up to 120 feet to an unoccupied space she can see.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack. </em></strong>Tiamat can use her Majestic Presence. She then makes two claw attacks or one tail attack.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +19 to hit, reach 30 ft., one target. Hit: 38 (8d6 + 10) slashing damage, and if the target is creature, it is grappled (escape DC 27), knocked prone, or pushed 30 feet, Tiamat's choice.</p><p></p><p><strong><em>Tail. </em></strong><em>Melee Weapon Attack:</em> +19 to hit, reach 100 ft., one target. Hit: 46 (8d8 + 10) piercing damage, plus 14 (4d6) poison damage and the target is poisoned. The target can make a saving throw at the end of each of its turns, ending the condition on a success.</p><p></p><p><strong><em>Majestic Presence.</em></strong> Each creature of Tiamat’s choice that is within 240 feet of Tiamat and aware of her must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute or stunned until the end of Tiamat's next turn, Tiamat's choice for each creature affected. A Frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Tiamat’s Majestic Presence for the next 12 hours.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Tiamat can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Tiamat can use any unspent legendary actions at the end of each round and she regains spent legendary actions at the start of her turn.</p><p></p><p>Tiamat’s legendary action options are associated with her five dragon heads (a bite and a breath weapon for each). Additionally, each head can use the Teleport and Spell Casting actions. Once Tiamat chooses a legendary action option for one of her heads, she can’t choose another one associated with that head until the start of her next turn.</p><p></p><p><strong>Bite.</strong> <em>Melee Weapon Attack:</em> +19 to hit, reach 70 ft., one target. Hit: 43 (6d10 + 10) slashing damage plus 14 (4d6) acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head). Additionally, if Tiamat wishes and the target is Huge or smaller, it is also grappled (DC 27 escape). A target grappled this way is also restrained and Tiamat cannot bite use a breath weapon on another target with that head until the grapple ends.</p><p><strong>Teleport.</strong> Tiamat uses her teleport action.</p><p><strong>Spell Casting.</strong> Tiamat cast an at will spell.</p><p><strong>Black Dragon Head: </strong>Acid Breath (Costs 2 Actions).Tiamat breathes acid in a 320-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.</p><p><strong>Blue Dragon Head:</strong> Lightning Breath (Costs 2 Actions).Tiamat breathes lightning in a 480-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.</p><p><strong>Green Dragon Head:</strong> Poison Breath (Costs 2 Actions).Tiamat breathes poisonous gas in a 240-foot cone. Each creature in that area must make a DC 27 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.</p><p><strong>Red Dragon Head: </strong>Fire Breath (Costs 2 Actions). Tiamat breathes fire in a 240-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.</p><p><strong>White Dragon Head: </strong>Cold Breath (Costs 2 Actions).Tiamat breathes an icy blast in a 240-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><u>MYTHIC ACTIONS</u></strong></p><p>If Tiamat’s mythic trait is active, she can use the options below as legendary actions for 1 hour after using Chromatic Glory.</p><p></p><p><strong>Dragon Queen.</strong> Tiamat can use a lair action available to any chromatic dragon, even if she is not in a lair. Unless noted otherwise, the effect last until initiative count 20 of the next round.</p><p><strong>Wing Attack (Cost 2 actions).</strong> Tiamat beats her wings. Each creature within 100 feet of Tiamat must succeed on a DC 27 Dexterity saving throw or take 46 (8d8 + 10) bludgeon damage and be knocked prone. Tiamat can then fly up to half her flying speed.</p><p><strong>Chromatic Breath (Costs 5 Actions).</strong> Tiamat uses all of her breath weapons in one 320-foot line that is 50 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking damage from two or more of her breath weapons on a failed save, or half as much damage on a successful one. For each target, roll a d6 twice to determine which breathweapons affect it, re-rolling duplicates.</p><p></p><p>1 - Black Dragon Head</p><p>2 - Blue Dragon Head</p><p>3 - Green Dragon Head</p><p>4 - Blue Dragon Head</p><p>5 - Red Dragon Head</p><p>6 - The target is struck by three breathweapons. Roll twice more, rerolling any 6.</p><p></p><p>This attack recharges when each of Tiamat's heads has used its breath weapon attack at least once after Tiamat uses this action.</p><p></p><p>---</p><p></p><p><strong>Tiamat as a Mythic Encounter</strong></p><p>Tiamat is among the most powerful creatures a group of adventurers might face. If you wish to make an encounter with the goddess truly epic, Tiamat might use her Chromatic Glory mythic trait. When this happens, she calls upon her full divine might instead of discorporating. After she has revealed her divine glory, Tiamat can choose one of her mythic actions when she uses a legendary action.</p><p></p><p>Read or paraphrase the following text when Tiamat uses her Chromatic Glory trait:</p><p></p><p><em>Future descriptive text goes here</em></p><p></p><p>Fighting Tiamat as a mythic encounter is equivalent to taking on two CR 30 creatures in one encounter. Award a party 310,000 XP for defeating Tiamat after she uses Chromatic Glory.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8119164, member: 83242"] [B]Tiamat (WIP)[/B] [I]Gargantuan fiend (lesser deity), chaotic evil[/I] [IMG alt="1599001612498.png"]https://www.enworld.org/attachments/1599001612498-png.125397/[/IMG] [B]Armor Class[/B] 25 (Natural Armor) [B]Hit Points[/B] 615 (30d20 + 300) [B]Speed [/B]60 ft., fly 240 ft. [IMG alt="1599001613986.png"]https://www.enworld.org/attachments/1599001613986-png.125398/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]30 (+10)[/TD] [TD]10 (+0)[/TD] [TD]30 (+10)[/TD] [TD]26 (+8)[/TD] [TD]26 (+8)[/TD] [TD]28 (+9)[/TD] [/TR] [/TABLE] [IMG alt="1599001615306.png"]https://www.enworld.org/attachments/1599001615306-png.125399/[/IMG] [B]Saving Throws[/B] STR +19, DEX +9, CON +19, WIS +17, CHA +18 [B]Skills [/B]Arcana +17, Athletics +28, Intimidate +18, Perception +26, Religion +17 [B]Damage Immunities [/B]Acid, Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks [B]Condition Immunities[/B] Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned [B]Senses [/B]Darkvision 480 ft., Truesight 240 ft., Passive Perception 36 [B]Languages[/B] All, telepathy 240 ft. [B]Challenge[/B] 30 (155,000 XP) [IMG alt="1599001617081.png"]https://www.enworld.org/attachments/1599001617081-png.125400/[/IMG] [B][I]Chromatic Glory (Mythic Trait, recharges after a short or long rest). [/I][/B]If Tiamat is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she radiate a dazzling corona of black, blue, green, red, and white light, all conditions and effects she is suffering end for her, she regains 615 hit points, all of her abilities recharge, and she can use her Wing Attack mythic action. [B][I]Colossal. [/I][/B]Tiamat’s space is 100 feet by 100 feet. Any creature Huge or smaller can enter her space and must do so to hit her with an attack with a reach or range of 15 feet or less. Additionally, any creature adjacent to a Medium or smaller target that is hit by one of Tiamat’s melee attacks must make a DC 27 Dexterity saving throw or take the same damage as the initial target. [I][B]Divine Might.[/B][/I] Unless an attack or effect causes 10 or more hit points of damage, Tiamat is immune to the damage. Additionally, her attacks ignore all resistances of creatures CR 20 / level 20 or below. [B][I]Discorporation. [/I][/B]When Tiamat dies, her body is destroyed but her essence travels back to her domain in the Nine Hells, and she is unable to take physical form for a time. [I][B]Innate Spellcasting.[/B][/I] Tiamat's spellcasting ability is Charisma (spell save DC 26, +18 to hit with spell attacks). Tiamat can innately cast the following spells, requiring no components: At will: [I]alter self (can become Medium humanoid when changing her appearance), burning hands (as a 9th-level spell), confusion, detect magic, dispel evil and good, dispel magic, lightning bolt, scrying, sending, stinking cloud, suggestion, teleknesis, wall of fire[/I] , detect evil and good, fireball, invisibility(self only) 5/day each: [I]blade barrier, counter spell, [/I]e[I]lemental bane (at 9th level), geas, shield,[/I] 3/day each: [I]banishment, disintegrate, divine word, plane shift (self only), teleport (without error)[/I] 1/day each: [I]gate, power word kill, time stop, wish[/I] [B][I]Legendary Resistance (5/Day).[/I][/B] If Tiamat fails a saving throw, she can choose to succeed instead. [B][I]Limited Magic Immunity.[/I][/B] Unless she wishes to be affected, Tiamat is immune to spells of 6th level or lower. She has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against Tiamat has disadvantage on the attack roll. [B][I]Magic Weapons.[/I][/B] Tiamat’s weapon attacks are magical. [B][I]Multiple Heads.[/I][/B] Tiamat can take one reaction per turn (up to five per round), rather than only one per round. She also has advantage on saving throws against being knocked unconscious. If she fails a saving throw against an effect that would paralyze or petrify a creature, one of her unspent legendary actions is spent instead. [B][I]Regeneration.[/I][/B] If Tiamat has at least 1 hit point, she regains 30 hit points at the start of her turn. [I][B]Siege Monster.[/B][/I] Tiamat deals double damage to objects and structures. [I][B]Strafing.[/B][/I] Tiamat can spend any of her unused movement when she makes a breath weapon. She adds her speed used to the length of the breath weapon attack when moving in this manner. [I][B]Teleport.[/B][/I] Tiamat can use a bonus action to magically teleport up to 120 feet to an unoccupied space she can see. [B][U]ACTIONS[/U] [I]Multiattack. [/I][/B]Tiamat can use her Majestic Presence. She then makes two claw attacks or one tail attack. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +19 to hit, reach 30 ft., one target. Hit: 38 (8d6 + 10) slashing damage, and if the target is creature, it is grappled (escape DC 27), knocked prone, or pushed 30 feet, Tiamat's choice. [B][I]Tail. [/I][/B][I]Melee Weapon Attack:[/I] +19 to hit, reach 100 ft., one target. Hit: 46 (8d8 + 10) piercing damage, plus 14 (4d6) poison damage and the target is poisoned. The target can make a saving throw at the end of each of its turns, ending the condition on a success. [B][I]Majestic Presence.[/I][/B] Each creature of Tiamat’s choice that is within 240 feet of Tiamat and aware of her must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute or stunned until the end of Tiamat's next turn, Tiamat's choice for each creature affected. A Frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Tiamat’s Majestic Presence for the next 12 hours. [B][U]LEGENDARY ACTIONS[/U][/B] Tiamat can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Tiamat can use any unspent legendary actions at the end of each round and she regains spent legendary actions at the start of her turn. Tiamat’s legendary action options are associated with her five dragon heads (a bite and a breath weapon for each). Additionally, each head can use the Teleport and Spell Casting actions. Once Tiamat chooses a legendary action option for one of her heads, she can’t choose another one associated with that head until the start of her next turn. [B]Bite.[/B] [I]Melee Weapon Attack:[/I] +19 to hit, reach 70 ft., one target. Hit: 43 (6d10 + 10) slashing damage plus 14 (4d6) acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head). Additionally, if Tiamat wishes and the target is Huge or smaller, it is also grappled (DC 27 escape). A target grappled this way is also restrained and Tiamat cannot bite use a breath weapon on another target with that head until the grapple ends. [B]Teleport.[/B] Tiamat uses her teleport action. [B]Spell Casting.[/B] Tiamat cast an at will spell. [B]Black Dragon Head: [/B]Acid Breath (Costs 2 Actions).Tiamat breathes acid in a 320-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one. [B]Blue Dragon Head:[/B] Lightning Breath (Costs 2 Actions).Tiamat breathes lightning in a 480-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one. [B]Green Dragon Head:[/B] Poison Breath (Costs 2 Actions).Tiamat breathes poisonous gas in a 240-foot cone. Each creature in that area must make a DC 27 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one. [B]Red Dragon Head: [/B]Fire Breath (Costs 2 Actions). Tiamat breathes fire in a 240-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. [B]White Dragon Head: [/B]Cold Breath (Costs 2 Actions).Tiamat breathes an icy blast in a 240-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one. [B][U]MYTHIC ACTIONS[/U][/B] If Tiamat’s mythic trait is active, she can use the options below as legendary actions for 1 hour after using Chromatic Glory. [B]Dragon Queen.[/B] Tiamat can use a lair action available to any chromatic dragon, even if she is not in a lair. Unless noted otherwise, the effect last until initiative count 20 of the next round. [B]Wing Attack (Cost 2 actions).[/B] Tiamat beats her wings. Each creature within 100 feet of Tiamat must succeed on a DC 27 Dexterity saving throw or take 46 (8d8 + 10) bludgeon damage and be knocked prone. Tiamat can then fly up to half her flying speed. [B]Chromatic Breath (Costs 5 Actions).[/B] Tiamat uses all of her breath weapons in one 320-foot line that is 50 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking damage from two or more of her breath weapons on a failed save, or half as much damage on a successful one. For each target, roll a d6 twice to determine which breathweapons affect it, re-rolling duplicates. 1 - Black Dragon Head 2 - Blue Dragon Head 3 - Green Dragon Head 4 - Blue Dragon Head 5 - Red Dragon Head 6 - The target is struck by three breathweapons. Roll twice more, rerolling any 6. This attack recharges when each of Tiamat's heads has used its breath weapon attack at least once after Tiamat uses this action. --- [B]Tiamat as a Mythic Encounter[/B] Tiamat is among the most powerful creatures a group of adventurers might face. If you wish to make an encounter with the goddess truly epic, Tiamat might use her Chromatic Glory mythic trait. When this happens, she calls upon her full divine might instead of discorporating. After she has revealed her divine glory, Tiamat can choose one of her mythic actions when she uses a legendary action. Read or paraphrase the following text when Tiamat uses her Chromatic Glory trait: [I]Future descriptive text goes here[/I] Fighting Tiamat as a mythic encounter is equivalent to taking on two CR 30 creatures in one encounter. Award a party 310,000 XP for defeating Tiamat after she uses Chromatic Glory. [/QUOTE]
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ASCENSION, The Codex of Exalted, Book 3: Friends & Foes
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