Ashes, all [closed]

Round 3

Penton's light wound feels a lot worse than it is, but Penton's never been one to get into a fair scrap like this. The thought of parrying the next strike and waiting this out tactfully crosses Penton's mind. But, really, is that not but waiting out the inevitable? Penton, seeing one of his companions take another opponent down, gains more confidence, and proclaims, "This has to end now!" Penton, as fearful as we was, can now focus clearly on this fight. He needs one well-placed strike to end this, and that's what he plans to do.

Penton makes a swift, concentrated jab with his rapier, aiming towards the midsection of this creature, hoping this attempt will be the only attempt needed.
"This has to end now!" you proclaim with grim determination. The Kobold snarls and hisses in return as you work your rapier. Suddenly you see your opening and jab the tip right through the creatures' neck. Blood spurts out of the hole as you remove your rapier but you are able to dance out of the way of the gore.
The creature falls, limp, to the ground.

[sblock]
1d20+3=18, 1d20+3=11
1d8+3=11
I don't know if Advantage would have mattered, but nice use of it.
[/sblock]
 

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Heron tries again to desperately pull fire down on the advancing lizard. In his panic, however, he is unable to fully formulate the words and the spell fizzles before it begins.

[sblock="OOC"] Another DC 13 Dex save, with the potential of 1d8=1 damage. Ugh.[/sblock]
 

Heron tries again to desperately pull fire down on the advancing lizard. In his panic, however, he is unable to fully formulate the words and the spell fizzles before it begins.

Despite, or possibly because of, your rushed casting, the Lizardkin completely fails to dodge the sacred flame you called upon it. Its' scaly body hisses and sizzles as the flames dance upon it.

[sblock]1d20=3[/sblock]
 

The kobold next to Heron disengages from the melee and moves cautiously toward the back of the house, as does the Lizardkin, hissing 'foul skin things' in anger.
The two kobolds with bows fire off arrows, the first at Heron. The arrow flies true but heron is able to bring up his shield to deflect it harmlessly away.
The second fires its' arrow at Bree, but she is nimbly able to avoid the clumsy shot.

[sblock]
Disengage: If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn.
Kobold 51d20+3=16
Kobold 61d20+3=13
updated map: https://dl.dropboxusercontent.com/u/651590/Ubler1.jpg
[/sblock]
 

Lester, while being incredibly foolish, is not a complete idiot and sees that his allies seem to be shifting focus towards the lizard man. The mage conjures up another sizzler and tosses it at the lizard, but his foe sees it coming and dodges comfortably. "I tried to tell you people I was no good for fighting!" he shrieks angrily, both frustrated and frightened.

OOC: Fire Bolt: 1d20+3=9, 1d10=7
 

Lester, while being incredibly foolish, is not a complete idiot and sees that his allies seem to be shifting focus towards the lizard man. The mage conjures up another sizzler and tosses it at the lizard, but his foe sees it coming and dodges comfortably. "I tried to tell you people I was no good for fighting!" he shrieks angrily, both frustrated and frightened.
The firebolt fizzles and pops as it soars off into the evening sky. It lurches to the right and then promptly dives to the ground and bursts, incinerating a defenseless frog.
 

Bree snarls 'Foul thing, steel is the cure for your kind.' The step up to the Lizard kin and strikes out with her sword. The blade flases in the wan light and bites into the creatures side, taking out a decent chunk.

[sblock]
1d20+4=23
1d8+2=6
[/sblock] [MENTION=82463]PierceSG[/MENTION]
 

Bree snarls 'Foul thing, steel is the cure for your kind.' The step up to the Lizard kin and strikes out with her sword. The blade flases in the wan light and bites into the creatures side, taking out a decent chunk.

[sblock]
1d20+4=23
1d8+2=6
[/sblock] [MENTION=82463]PierceSG[/MENTION]

OOC:
If possible to reach the lizard man without provoking AoO, Ashurn will move to the lizard man and does an attack. Or else he will attempt to move to any other nearest target and attack them instead.
Also, if possible I would like to knock the lizard man unconscious instead of slaying it. All the kobold must due though.

"Foul beast, taste the steel of my blade!"
Seeing the enemies running
away, Ashurn's courage rises as he charges towards the nearest foe and thrust the tip of his great sword towards the foe!
 

"Foul beast, taste the steel of my blade!"
Seeing the enemies running
away, Ashurn's courage rises as he charges towards the nearest foe and thrust the tip of his great sword towards the foe!
With a shout of "Foul beast, taste the steel of my blade!", Ashurn moves confidently up to the Lizardkin, brandishing the large blade. With a feint and a swift step, he brings the blade down, cleaving the creature from shoulder to hip. It falls to the ground in a gruesome heap.

[sblock]
AoO only happen if you try to LEAVE a threatened space. no worries.
1d20+4=17
2d6+3=15 Eww, messy.
[/sblock] [MENTION=6778065]Neikron[/MENTION]
 

Penton quickly picks up his bow, puts the sword in the sheathe, and makes his way (in an outside arc) towards his companions. Penton, on his toes is ready to dive out of the way of an oncoming attack, if need be. He hopes, and thinks, it's over now, though.

GM:
Dodge action for the rest of the turn, as I make my way toward the companions
 

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