• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Ashin's Commission: The Great Escape!


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(OOC: Unbefreakinglievable :lol: And we still owe Hulgyr his natural 2 when his turn comes up :( Both of those attacks would have dropped it too if they hit, and the AC isn't that high :uhoh: )
 

If Eternity has a weapon she'll attack with it. She can't use any of Hulgyr's but if someone had lent her a simple weapon or if she had found one she'll use it. If she doesn't have a weapon she'll wait to use her heal checks when everyone falls down again.
 

*Eternity throws the Javelin she found at the flat-footed Afflicted. It misses because she's firing into melee with Ironwolf.*

(OOC: D'oh!)

*Then the Afflicted attacks Ironwolf. The psychic warrior is much harder to hit now that he is smaller, and only one attack succeeds, eliminating much of Ironwolf's borrowed vigour.*

(OOC: 7 temp HP gone

Almayce, but he's probably holding back like last round, so Hulgyr)

*Hulgyr charges and fails to connect.*

(OOC: Back to Ironwolf--Almayce can chime in if he isn't holding back)
 



(OOC: That counts as much when one of the attacks is a modified 18 ;))

*Ironwolf smashes the Afflicted, harming it badly, but it yet stands. Eternity throws a javelin and actually hits this time, barely, knocking it out.*
 



*The group continues onward and out through the side path that Zaeryl had used to enter, exiting the mountain from an unknown trajectory, but surely all glad to have reached the surface nonetheless.*
 

Into the Woods

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