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Asians Represent: "Has WotC Fixed the D&D Monk?"
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9066513" data-attributes="member: 7023840"><p>I disagree with the last sentence.</p><p></p><p>What is "bad design." Really? Design is not for products meant to be used in an ivory tower, so that the designer and a few people can marvel at it while everyone else has no desire to use it.</p><p></p><p>To decide that something is bad design (or "bad") because <em>people like it </em>is to succumb to the usual issue of snobbery- popular music can't be good because "too many people" (or worse ... "the wrong kind of people") like it. </p><p></p><p>Making products that are widely appealing to large numbers of people is a design problem that is difficult to solve. To say that products that lots of people like (and therefore BUY) is bad design ... is kind of an odd thing to say. And by odd, I mean wrong. Design - whether in games, or in other fields, doesn't have a single goal. That's why we have all sorts of different products in all sorts of different areas. A design that is widely appealing ... that's actually really really hard to do. For any product.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9066513, member: 7023840"] I disagree with the last sentence. What is "bad design." Really? Design is not for products meant to be used in an ivory tower, so that the designer and a few people can marvel at it while everyone else has no desire to use it. To decide that something is bad design (or "bad") because [I]people like it [/I]is to succumb to the usual issue of snobbery- popular music can't be good because "too many people" (or worse ... "the wrong kind of people") like it. Making products that are widely appealing to large numbers of people is a design problem that is difficult to solve. To say that products that lots of people like (and therefore BUY) is bad design ... is kind of an odd thing to say. And by odd, I mean wrong. Design - whether in games, or in other fields, doesn't have a single goal. That's why we have all sorts of different products in all sorts of different areas. A design that is widely appealing ... that's actually really really hard to do. For any product. [/QUOTE]
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