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Asians Represent: "Has WotC Fixed the D&D Monk?"
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9066613" data-attributes="member: 7023840"><p>I mean ... we are getting close to the point of 5e being the longest-lived D&D edition ... ever. It is by far the longest lived of the WoTC editions. </p><p></p><p> And there is far less power creep than there was in the two prior D&D editions that had the same legs - 1e and 2e. </p><p></p><p>Saying that there has been a little power creep over the course of a decade is not exactly a damning indictment on the design. If anything, the relative lack of power creep in 5e is somewhat surprising.</p><p></p><p>And I will reiterate the point I made above- you seem to think that "great design" is something that is measurable and separate. But it's not. What is the purpose of the design? Just saying that 4e had "great design," - well, it had great design for <em>some people</em>, and it wasn't so great for other people. The very things that it was well-designed for (the mathematical balance, for example) were the same things that made it a poor choice for people that enjoy kitbashing. </p><p></p><p>5e is a well-designed product for what it is intended to do. Lots of people like it. That's not evidence of poor design.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9066613, member: 7023840"] I mean ... we are getting close to the point of 5e being the longest-lived D&D edition ... ever. It is by far the longest lived of the WoTC editions. And there is far less power creep than there was in the two prior D&D editions that had the same legs - 1e and 2e. Saying that there has been a little power creep over the course of a decade is not exactly a damning indictment on the design. If anything, the relative lack of power creep in 5e is somewhat surprising. And I will reiterate the point I made above- you seem to think that "great design" is something that is measurable and separate. But it's not. What is the purpose of the design? Just saying that 4e had "great design," - well, it had great design for [I]some people[/I], and it wasn't so great for other people. The very things that it was well-designed for (the mathematical balance, for example) were the same things that made it a poor choice for people that enjoy kitbashing. 5e is a well-designed product for what it is intended to do. Lots of people like it. That's not evidence of poor design. [/QUOTE]
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