Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Asians Represent: "Has WotC Fixed the D&D Monk?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9067481" data-attributes="member: 18"><p>Ok. But you've presented no examples or argument beyond "All classes in D&D except Monks are European-coded because Americans wrote them", which I have to say, is not overwhelmingly persuasive without more specific examples. Especially when we look at say, Japanese videogames, which are, by and large, very much by Japanese designers for Japanese audiences, but where the coding of classes, regions in those games, and so on varies pretty widely, and a significant proportion of it isn't meaningfully coded to anything real-world at all, but is sort of "fantasy-coded", or to be more precise coded to certain tropes/ideas in fantasy, which are often largely disconnected from any real cultural context. Yet others can be anywhere from lightly to heavily coded to specific cultures. It's not like stuff isn't often European-coded, either - loads of stuff is, and it tends to be fairly obvious.</p><p></p><p>To be clear, here's no doubt most classes in D&D (esp. Cleric, Paladin, Druid) started off at least vaguely to severely "European-coded", but it was skin-deep in most cases and long since rubbed off, both as a result of wear and tear and intentional de-coding (which has been going on since 2E - 2E is very interesting here because you see both some really appalling coding - c.f. The Barbarian's Handbook, or rather don't, it's awful - and also early attempts to make it so classes aren't coded to specific cultures - instead the "coding" stuff tended to be moved increasingly to kits rather than classes).</p><p></p><p>The Monk is distinct from much of that because it has particularly weird "throwback" design that hasn't changed as much precisely because it is tightly coded to martial arts movie (particularly HK movie) Shaolin Monks specifically. It's not that we need to be red-pilled by your or something, dear Morpheus. We are aware this isn't air we're breathing, as it were. But the Monk is weird nonetheless.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9067481, member: 18"] Ok. But you've presented no examples or argument beyond "All classes in D&D except Monks are European-coded because Americans wrote them", which I have to say, is not overwhelmingly persuasive without more specific examples. Especially when we look at say, Japanese videogames, which are, by and large, very much by Japanese designers for Japanese audiences, but where the coding of classes, regions in those games, and so on varies pretty widely, and a significant proportion of it isn't meaningfully coded to anything real-world at all, but is sort of "fantasy-coded", or to be more precise coded to certain tropes/ideas in fantasy, which are often largely disconnected from any real cultural context. Yet others can be anywhere from lightly to heavily coded to specific cultures. It's not like stuff isn't often European-coded, either - loads of stuff is, and it tends to be fairly obvious. To be clear, here's no doubt most classes in D&D (esp. Cleric, Paladin, Druid) started off at least vaguely to severely "European-coded", but it was skin-deep in most cases and long since rubbed off, both as a result of wear and tear and intentional de-coding (which has been going on since 2E - 2E is very interesting here because you see both some really appalling coding - c.f. The Barbarian's Handbook, or rather don't, it's awful - and also early attempts to make it so classes aren't coded to specific cultures - instead the "coding" stuff tended to be moved increasingly to kits rather than classes). The Monk is distinct from much of that because it has particularly weird "throwback" design that hasn't changed as much precisely because it is tightly coded to martial arts movie (particularly HK movie) Shaolin Monks specifically. It's not that we need to be red-pilled by your or something, dear Morpheus. We are aware this isn't air we're breathing, as it were. But the Monk is weird nonetheless. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Asians Represent: "Has WotC Fixed the D&D Monk?"
Top