Mustrum_Ridcully said:About magic: Do you need to buy the general ability to have a magic ability (like in SR 3, where you had to spent points / Priorities to be Awakened), or do you just buy the ability?
The latter would mean that becoming a mage was unusual easy for the setting... (and with the good Force 1 spells + Counterspell as skill it could become a common trick to set magic at one...)
Aust Diamondew said:I have one question though: Did they keep the racial attribute bonuses more or less the same as SR3? And do dwarves finally cost as much as they should?
Thanks!
Inconsequenti-AL said:Thanks a lot for this! Really has whet my appetite for 4th edition!
How does the new initiative system work out? Anything changed from 3rd?
GlassJaw said:Have you had a chance to actually see the Matrix/Hacker rules in play? That's the main thing I'm wondering about. How long does it take to resolve Matrix actions? How complicated are the rules? Is playing a hacker viable?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.