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Aspects of D&D that have made you fed up?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6000633" data-attributes="member: 20805"><p>"What rules or features of D&D have made you to consider burning your books?"</p><p></p><p>Rules lawyers. </p><p></p><p> I hope 5e brings back the social contract assumption that the DM is actively trying to create an enjoyable game environment with some level of coherence instead of nitpicking when the one unique bad guy in the entire campaign nerfs a PCs mainstay tactic... the one they have been using for years and never expect someone to come up with a counter.</p><p> I have had entire sessions screech to a halt over this.</p><p></p><p>Issues that aren't quite the 'burn my books' level of aggravation include:</p><p></p><p> - 98% of combat rules are two dimensional and land based. Very little attention is paid to underwater, flight, and 3-d combat in caverns.</p><p></p><p>- Weapons are 'better' based primarily on damage capacity. There should be a significant differences between a broadsword and a rapier and a greatsword.</p><p></p><p>- DnD Economy. The old 'gp limit' rules for towns is great, and oft ignored. PCs expect the village blacksmith to have 100gp on hand to buy the sword they stole from the local heroes grave. Heck, they expect the village to even have a blacksmith!</p><p></p><p>- black and white definitions of good and evil, PCs are 'good' for destroying 'evil' races, but PCs can play 'evil' races and expect to not have towns turn on them. Either the game is a black and white morality play where Orcs are always evil no matter where they are, or the world is grey and most Orcs are evil...so you might want to ask before committing genocide on those Orcs that are 'invading' the valley farms.</p><p></p><p>- inconsistent use of thermodynamics. Fireball creates a blast of 3,000 degree heat, and only singes hair?</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6000633, member: 20805"] "What rules or features of D&D have made you to consider burning your books?" Rules lawyers. I hope 5e brings back the social contract assumption that the DM is actively trying to create an enjoyable game environment with some level of coherence instead of nitpicking when the one unique bad guy in the entire campaign nerfs a PCs mainstay tactic... the one they have been using for years and never expect someone to come up with a counter. I have had entire sessions screech to a halt over this. Issues that aren't quite the 'burn my books' level of aggravation include: - 98% of combat rules are two dimensional and land based. Very little attention is paid to underwater, flight, and 3-d combat in caverns. - Weapons are 'better' based primarily on damage capacity. There should be a significant differences between a broadsword and a rapier and a greatsword. - DnD Economy. The old 'gp limit' rules for towns is great, and oft ignored. PCs expect the village blacksmith to have 100gp on hand to buy the sword they stole from the local heroes grave. Heck, they expect the village to even have a blacksmith! - black and white definitions of good and evil, PCs are 'good' for destroying 'evil' races, but PCs can play 'evil' races and expect to not have towns turn on them. Either the game is a black and white morality play where Orcs are always evil no matter where they are, or the world is grey and most Orcs are evil...so you might want to ask before committing genocide on those Orcs that are 'invading' the valley farms. - inconsistent use of thermodynamics. Fireball creates a blast of 3,000 degree heat, and only singes hair? [/QUOTE]
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