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Aspects of D&D that have made you fed up?
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<blockquote data-quote="Li Shenron" data-source="post: 6001537" data-attributes="member: 1465"><p>- both designers and gamers treating D&D as a near-exclusively attrition-based combat game </p><p></p><p>- "character builds" and "class combos"</p><p></p><p>- the fluff haters "we don't need fluff in books, we can make our own, just give us crunch", then proceed to play their whole campaigns as "I have a bigger damage-per-round-output than yours"</p><p></p><p>- magic as technology, magic shopping a-la carte</p><p></p><p></p><p></p><p></p><p>Never had a problem with them since I made the following points clear to my players:</p><p></p><p>- you're not going to control your pets as you do your PC, the DM will control their actions, you just give them commands</p><p></p><p>- pets are low-Int but not suicidal: may sacrifice themselves to save your life in a rare case, but normally won't get themselves killed while you stay safe in the back</p><p></p><p>- pets don't go where animals of their kind don't go... your dire tiger animal companion won't follow you in the city marketsquare (where it will be killed on sight), in the frozen wasteland or the hot desert (where it will suffer every second) and not even in a dungeon if it has good reasons not to (too cramped locales, too narrow ledges, or something that frightenes it too much)</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6001537, member: 1465"] - both designers and gamers treating D&D as a near-exclusively attrition-based combat game - "character builds" and "class combos" - the fluff haters "we don't need fluff in books, we can make our own, just give us crunch", then proceed to play their whole campaigns as "I have a bigger damage-per-round-output than yours" - magic as technology, magic shopping a-la carte Never had a problem with them since I made the following points clear to my players: - you're not going to control your pets as you do your PC, the DM will control their actions, you just give them commands - pets are low-Int but not suicidal: may sacrifice themselves to save your life in a rare case, but normally won't get themselves killed while you stay safe in the back - pets don't go where animals of their kind don't go... your dire tiger animal companion won't follow you in the city marketsquare (where it will be killed on sight), in the frozen wasteland or the hot desert (where it will suffer every second) and not even in a dungeon if it has good reasons not to (too cramped locales, too narrow ledges, or something that frightenes it too much) [/QUOTE]
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