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Aspurgers/autism effects?
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<blockquote data-quote="Unwise" data-source="post: 7963620" data-attributes="member: 98008"><p>Personally, I would do the opposite of most suggestions. I would not try to portray it realistically at all. I would not give the trait a name. I would just focus on the trope that I found interesting (subtly be damned) E.g.</p><p></p><ul> <li data-xf-list-type="ul">Hyper focused sage who gets obsessed by research and ignores people and his surroundings.</li> <li data-xf-list-type="ul">Scientist who gets carried away with research possibilities and unthinkingly ignores ethics</li> <li data-xf-list-type="ul">Guy who just cannot read the room and plays it for comedic effect</li> <li data-xf-list-type="ul">The Nutty Professor / Mad Scientist</li> <li data-xf-list-type="ul">Misanthrope loner who just never learnt to connect to people due to traumatic past.</li> <li data-xf-list-type="ul">Mix it with being a psychopath for a guy who simply cannot detect or care about others feelings.</li> <li data-xf-list-type="ul">The well-meaning young guy who just wants to be everybody's friend and pursues such with manic energy. I played this guy as the new guy on the team who just wanted to prove himself to everybody and never knew when to stop.</li> </ul><p></p><p>As I get older and more jaded, I want far less subtle characters in my campaigns. Unless you plan on RPing like Critical Role all the time, you need a short-hand of a character, not a fully fleshed out one. The main thing is for a character's reactions to be mostly predictable, so others can play off them. Anything past that is just extra. Having 'depth' at the expense of predictability and clarity is not optimal in my opinion.</p></blockquote><p></p>
[QUOTE="Unwise, post: 7963620, member: 98008"] Personally, I would do the opposite of most suggestions. I would not try to portray it realistically at all. I would not give the trait a name. I would just focus on the trope that I found interesting (subtly be damned) E.g. [LIST] [*]Hyper focused sage who gets obsessed by research and ignores people and his surroundings. [*]Scientist who gets carried away with research possibilities and unthinkingly ignores ethics [*]Guy who just cannot read the room and plays it for comedic effect [*]The Nutty Professor / Mad Scientist [*]Misanthrope loner who just never learnt to connect to people due to traumatic past. [*]Mix it with being a psychopath for a guy who simply cannot detect or care about others feelings. [*]The well-meaning young guy who just wants to be everybody's friend and pursues such with manic energy. I played this guy as the new guy on the team who just wanted to prove himself to everybody and never knew when to stop. [/LIST] As I get older and more jaded, I want far less subtle characters in my campaigns. Unless you plan on RPing like Critical Role all the time, you need a short-hand of a character, not a fully fleshed out one. The main thing is for a character's reactions to be mostly predictable, so others can play off them. Anything past that is just extra. Having 'depth' at the expense of predictability and clarity is not optimal in my opinion. [/QUOTE]
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