Assassin in DDN

First edition AD&D. No spellcasting, no shadow teleportation, none of that. Though I wasn't really fond of the 'Assassination Table,' nor the way it was (mis-)used at most tables.
 

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4E executioner assassin, hands down. The mechanics are clean, simple, and intuitive. The class does exactly what it's supposed to do in combat--zip around behind the biggest threat and murder it. The daily poisons with their noncombat uses add some excellent flexibility and flavor.

The fact that you can take out a non-minion sentry silently with a garrote (the garrote attack keeps the victim from speaking if they can't break the grab) is just icing on a cyanide-laced cake.
 
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1e assassins got slightly better armor/weapons, and also had the assassination table . . . which was misused by me until I became a better DM.

Also, the 1e assassin had the "had to fight to level up" mechanic common to several classes (druid and monk, too). Many people loved those mechanics, though many others hand-waved them, or made them setting-specific.
 

The 4e assassin IS the assassin class for me, the the previous edition assassin were just prototypes for how awesome this class is.

See in essence both the Oassassin and Executioner are shadow power gishes. Oassassin leaned more towards shadow casting then the Executioner as the Oassassin was pure shadow power and executioner was mixed. They both had tons of unique features and powers and in play you'd never confuse an assassin and rogue.

Thier is a good reason why the 4e players wanted the assassin as class instead of a theme and the previous edition user the other way around.

In previous editions the assassin sucked, barely any cool flavour and it felt like a rogue. In 4e the assassin came into its own and if you played it you'd know why making a theme will be disappointing to 4e fans, more then say an avenger or invoker or seeker.

The assassin should remain more of a 4e like class then say the fighter or wizard because it wasn't till 4e that the assassin came into its own.

Totally agree.
 

I'd like a class that can do many things the the 4e assassin can do now maybe some varient of warlock much like the Hexblade.

Assassin is a career or calling that many different skill sets can be applied to. Make it a theme so I can play a magical killer, a stealthy martial slayer or a religious fanatic hunter of the foes of his faith.
 


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