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Assassin missions?

EricNoah

Adventurer
What are some fun missions to give a lone assassin (or a team of assassins)? I'm interested in "reasons why someone needs to die" as well as neat environments/situations and side quests (like planting evidence or stealing something).
 

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subtrefuge.

get the assassin to plant seeds of unrest.

then have them aid a group to seize control. giving names of powerful backers and such. along with plans to accomplish the goal.

then have the assassin accuse the group of causing the revolt. and provide the evidence to show how the group went about their plans. and say how the group was using him and slandering the powerful backers.
 

Send a message - lethal this means killing someone close to the target. Non-lethal is the destruction of something, crops, animal, home, etc...

Protection - lethal the assassin goes after other assassins to protect a person, place, or thing. Non-Lethal the kidnapping or gathering of information, sometimes it is better to assassinate the character of a party than kill someone.

The Cheat: An Assassin is used to effect an outcome, say a race by killing the jockey, or poisioning the steed so that it is slower.
 

This is interesting to me as well, my group decided that (for a stopgap game), they want to run a group of assassins.

There are the obvious ideas (kings, nobles, merchants, and other people of importance; criminals, murderers, assassins, mercenaries, and other criminals against the state or revenge killings; evil cult leaders and wizards deep inside "classic" DnD settings; People in posession of things of major value that can't be easily stolen; People who know something that they "shouldn't know").

For less obvious ideas I've come up with:

Someone who orders an assassination on his own head, and offers up a substantial reward for whoever pulls it off. A real high-profile job perhaps, or maybe just a set-up to get revenge on the assassin guild? Perhaps he's already dead? All three you say?

Two rival merchants that try a bidding war in order to have the other killed.

Assassinating a particular individual, with the requirement to return the body. Of course, the person offering the job is a necromancer, with some very dangerous plans for this particular corpse.

The "Good" aligned high cleric and the "Good" aligned arch-druid each want the other dead. For a not-completely-evil party that could raise some questions.
 
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reasons to kill:
Direct supervisor - for the promotion opportunity
Dad - inheritance
Dad the king - I want to rule now
Older brother - inheritance rights
Neighboring ruler who opposes you or won't sign a treaty - get in a more cooperative heir
King - create opportunity for new dynasty, power struggle
Royal family member - plant evidence from neighbors you want to invade
Your lover's spouse - so you can make your relationship legit!
family member of deadbeat - intimidate them to pay up
Rival organization leader - disrupt the organization
hated nemesis/tormenter - revenge they can't do themselves
spouse - want a new one and divorce/polygamy not an option
own child - feel they are not worthy of family because of X. when disowning is just not enough.
 

Since I recently played Hitman 2: Silent Assassin, this should be easy.

Killing someone is easy. Getting in and out undetected is hard. Making it look like an accident--a fall down a (few flights of) stairs or off a precipice.

Make things a bit harder by forcing the assassin to leave the body intact and identifiable--e.g. no fireball/disentegrate/acid arrow, etc.--or retrieve a fragile item from the body as proof of death.

Environments...HM 2 had a penthouse at the top of a skyscraper during a storm, IIRC.
 


I think (in real life) most hit-men bump off mob targets, so I'd say a liberal helping of guild hits are in order.

~Qualidar~
 

an assassin hears of a rumor of someone else taking credit for work he performed. honor demands he seek retribution. plus show the braggart how it is really done:


disguise/alter self/ polymorph for a frame up

assume the visage of the someone and perform an assassination in subpar fashion. leaving clues/witnesses to the personae you assumed.
 

Martyrdom

The PCs are contacted by the second-in-command of a fringe (but still somewhat influential) power group. The second-in-command wants the PCs to eliminate the group's leader, but to make it look like the authorities (or some other power group) were in on it. The effect is that the group now has a martyr and can issue a "call to arms" to its membership. This could lead to an exciting rebellion/riot that the PCs must now deal with.

A pleasant side-effect of the assassination is that the second-in-command is -- naturally -- promoted to the leadership of the group. Of course, he wouldn't want those pesky PCs to get sudden attacks of conscience, so you can bet he'd hire someone else to assassinate the assassins.
 

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