ooc: nope, darn forgot that part as I thought the ogre was marked. I'll fix it when I'm back in Internet tomorrow
OOC:
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No worries. That just means that I don't get to Mind Spike Minotaur 1. I fixed Alexia's location, but not her hit points.
Btw, I'd like to point out to the team that Ted has +18 to hit. He's going to hit us most rounds and he might be averaging over 27 points of damage. Just FYI.
Note: I pushed back the three foes I hit. Hopefully, that does not screw anyone up.
Also, Chael is now Invisible.
[MENTION=88601]FourMonos[/MENTION]After Rohna's attacks on Minotaur 1, is it dead? If not, is it dead after Chael's attack? Is Ogre 4 dead after Chael's attack?
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"Alexia! Get behind me away from the giant, but next to me and Dusk." Chael yells out as she again hits multiple foes with her rocks. She then vanishes from sight.
*Get ready Dusk*
[sblock=Actions]
Chael had 8 temp hit points and 70 hit points. So, Minotaur 2 hits for 19-8 = 11 to 59 hit points and Ted hits for 18 to 41 hit points. Not 35 hit points.
No action: Takes 5 hit points ongoing, now the total is 36 and Chael is bloodied.
Standard: Magic Stones vs. Minotaur 1, Ogre 4 and Minotaur 3 in that order. If Rohna already killed Minotaur 1, then the first attack will go against Minotaur 2 instead.
Minor: Battlemind's Demand on Ted.
Move: Camouflage Cloak on Chael. Chael goes invisible.
No action: Save vs. ongoing damage made.
Versus Reflex for 14 damage, Mino 1 26, Ogre 4 25, Mino 3 29, 16 on saving throw
All 3 of these should hit.
+2 to defenses to Chael due to Dusk, +5 to Chael's defenses due to invisibility, +1 to Dusk's defenses due to Chael, partial concealment vs. ranged attacks for all behind Twilight Shield mist
+2 to Alexia's defenses if she moves next to Dusk
Ted is marked and at -3 to hit anyone but Chael.
[/sblock]
[sblock=Immediate Actions]
In order:
Using Mind Spike on Ted this round if he moves in to attack Alexia or Dusk.
IR
Mind Spike
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.
Not doing Guardian's Counter this round unless Ted attacks Alexia and Alexia is not next to Chael.
II
Guardian's Counter
Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.
Will do Forceful Reversal Augment 1 without pushing or shifting if Ted hits Chael and is adjacent to her.
IR
Forceful Reversal (augment 1)
Trigger: An enemy hits Chael.
Attack: +15 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesn’t get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.
[/sblock]
[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions: Invisible
Adverse Conditions:
Initiative: +5, Passive Insight: 27 Passive Perception: 27
Senses: Low Light Vision
Power Points: 2/4
HP 36/76
Bloodied 38
Surge Value 19; Surges Per-Day 12/12
AC 29 Fortitude 22 Reflex 20 Will 23 Speed 5
Currently AC: 36 Fortitude 29 Reflex 27 Will 29 adjacent to Dusk, invisible
Action Points: 1
Second Wind: Not Used
Dusk:
HP: 30/38 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 23, Fortitude: 25, Reflex: 21, Will: 25
Currently AC: 24, Fortitude: 26, Reflex: 22, Will: 26 (adjacent to Chael) PLUS partial concealment vs. ranged Twilight Shield PLUS cover bonus by Chael
Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike
Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Longtooth Shifting
Psionic Vigor
Second Wind
Spirited Wind
Wind Wall
Daily:
Aspect Of Elevated Harmony
Summon Fire Beetle
Wall of Thorns
Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery
Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter
Psychic Feast
Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Twilight Heavy Shield
Blood Fury Longsword +2
Cloak of Displacement +2
Dragonrider Scale +3
Summon Fire Beetle
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]