"If I were you, I would run." Chael says as she slowly advances towards the last gnoll bowman. She kills the gnoll attacking Alexia and slams the bowman hard, knocking it to the ground.
*Let's get closer Dusk.*
[sblock=Actions]
Free: Regeneration 4 for 37 hit points (Chael no longer bloody)
Move: Move to D25, Dusk moves to D26.
Standard: Magic Stone on GF1 and GCF3 in that order.
natural 20 and 15 vs. Reflex. 12 damage.
HA! I finally roll a critical and Chael is no longer bloodied in order to take advantage of it.
Reroll on GCF3 24
GCF3 takes 12 damage.
GF1 11 critical damage, 12 saves from falling
GF1 takes 23 damage and is prone in his square.
GCF3 is marked and at -3 to attack anyone other than Chael if Chael is not included in attack.
+2 to defenses to Chael due to Dusk, +1 to Dusk's defenses due to Chael. +2 for partial cover for Chael vs. GF1 due to Dusk.
[/sblock]
[sblock=Immediate Actions]
In order:
Not able to do Mind Spike this round.
IR
Mind Spike
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.
Not able to do Guardian's Counter this round.
II
Guardian's Counter
Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.
[/sblock]
[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions: 5 temp hit points from Alexia5 temp hit points at the start of all encounters (Psionic Vigor)
Adverse Conditions:
Initiative: +4 Passive Insight: 26 Passive Perception: 26
Senses: Low Light Vision
Power Points: 0/4
HP 37/66
Bloodied 33
Surge Value 17; Surges Per-Day 8/12
AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5
Currently AC: 30 Fortitude 25 Reflex 21 Will 24 (adjacent to Dusk) +2 partial cover bonus from Dusk for ranged attacks
Action Points: 1
Second Wind: Not Used
Dusk:
HP: 16/33 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 21, Fortitude: 23, Reflex: 19, Will: 15
Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16 (adjacent to Chael)
Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike
Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Longtooth Shifting
Psionic Vigor
Second Wind
Wind Wall
Daily:
Aspect Of Elevated Harmony
Wall of Thorns
Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery
Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter
Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Twilight Heavy Shield
Blood Fury Longsword +2
Dragonrider Scale +3
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]
*Let's get closer Dusk.*
[sblock=Actions]
Free: Regeneration 4 for 37 hit points (Chael no longer bloody)
Move: Move to D25, Dusk moves to D26.
Standard: Magic Stone on GF1 and GCF3 in that order.
natural 20 and 15 vs. Reflex. 12 damage.
HA! I finally roll a critical and Chael is no longer bloodied in order to take advantage of it.
Reroll on GCF3 24
GCF3 takes 12 damage.
GF1 11 critical damage, 12 saves from falling
GF1 takes 23 damage and is prone in his square.
GCF3 is marked and at -3 to attack anyone other than Chael if Chael is not included in attack.
+2 to defenses to Chael due to Dusk, +1 to Dusk's defenses due to Chael. +2 for partial cover for Chael vs. GF1 due to Dusk.
[/sblock]
[sblock=Immediate Actions]
In order:
Not able to do Mind Spike this round.
IR
Mind Spike
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.
Not able to do Guardian's Counter this round.
II
Guardian's Counter
Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.
[/sblock]
[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions: 5 temp hit points from Alexia
Adverse Conditions:
Initiative: +4 Passive Insight: 26 Passive Perception: 26
Senses: Low Light Vision
Power Points: 0/4
HP 37/66
Bloodied 33
Surge Value 17; Surges Per-Day 8/12
AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5
Currently AC: 30 Fortitude 25 Reflex 21 Will 24 (adjacent to Dusk) +2 partial cover bonus from Dusk for ranged attacks
Action Points: 1
Second Wind: Not Used
Dusk:
HP: 16/33 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 21, Fortitude: 23, Reflex: 19, Will: 15
Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16 (adjacent to Chael)
Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike
Encounter:
Camouflage Cloak
Guardian's Counter
Second Wind
Daily:
Aspect Of Elevated Harmony
Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery
Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter
Magic Items:
Belt of Vigor
Amulet of Protection +2
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]
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