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Assassins, Alignment, and Archetypes
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<blockquote data-quote="Coroc" data-source="post: 7918484" data-attributes="member: 6895991"><p>I am a bit with you on this one. The 5e class is surely a concept with great opportunities on roleplaying, naming it assassin is probably not the best description. Imposter would be as correct.</p><p></p><p>So let us analyze: What do most people think about assassin, and how is it handled in former editions or (easier for me) what would I expect from that class?</p><p></p><p>For me an assassin is a ninja. He got some traits of the rogue class and honed some of them to perfection.</p><p></p><p>He should be perfect in stealth. He should be fast (escape). He should dish out high spike damage to enable one shot kills. He should be good at climbing and jumping (acrobatics). He should be able to evade (multiple attacks from guards who try to corner him). He (maybe) should be proficient with poison to even increase his 1 strike damage potential. He should know some basics about traps locks and alarm systems aka sleight of hand and perception is a must.</p><p></p><p>All of these things except the poison, a standard 5e rogue already does quite fine !</p><p></p><p>In former editions they added some backstab dice and lowered the skillpoints in return.</p><p>Not feasible in 5e. So what then? One suggestion: assassin never can wear armor not even leather.</p><p>They cannot use weapons untypically for a rogue.</p><p></p><p>So why did 5e resolve it totally different with all of these disguise and imitation shenanigans then?</p><p></p><p>My guess: </p><p>1. Although sneak attack dice can be hefty and there are some combat rogue builds (swashbuckler) who can even use sneak attack almost every time, they are versus mobs normally still not a hit killer. 5e usually does not want 1 hit kills.</p><p></p><p>2. Although you can get quite stealthy stealth is not as powerful as in other editions. Therefore the disguise stuff, for any not so silent entries to the scene.</p><p></p><p>Can all of this be improved, e.g. give up the disguise stuff but add more poison (single use)?</p><p>Yes, maybe, but poison is often resisted, the cure is trivial and according to RAW you can even buy antidote normally. </p><p></p><p>The assassin might well be a subclass where 5e is on its limits with its usual philosophies.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7918484, member: 6895991"] I am a bit with you on this one. The 5e class is surely a concept with great opportunities on roleplaying, naming it assassin is probably not the best description. Imposter would be as correct. So let us analyze: What do most people think about assassin, and how is it handled in former editions or (easier for me) what would I expect from that class? For me an assassin is a ninja. He got some traits of the rogue class and honed some of them to perfection. He should be perfect in stealth. He should be fast (escape). He should dish out high spike damage to enable one shot kills. He should be good at climbing and jumping (acrobatics). He should be able to evade (multiple attacks from guards who try to corner him). He (maybe) should be proficient with poison to even increase his 1 strike damage potential. He should know some basics about traps locks and alarm systems aka sleight of hand and perception is a must. All of these things except the poison, a standard 5e rogue already does quite fine ! In former editions they added some backstab dice and lowered the skillpoints in return. Not feasible in 5e. So what then? One suggestion: assassin never can wear armor not even leather. They cannot use weapons untypically for a rogue. So why did 5e resolve it totally different with all of these disguise and imitation shenanigans then? My guess: 1. Although sneak attack dice can be hefty and there are some combat rogue builds (swashbuckler) who can even use sneak attack almost every time, they are versus mobs normally still not a hit killer. 5e usually does not want 1 hit kills. 2. Although you can get quite stealthy stealth is not as powerful as in other editions. Therefore the disguise stuff, for any not so silent entries to the scene. Can all of this be improved, e.g. give up the disguise stuff but add more poison (single use)? Yes, maybe, but poison is often resisted, the cure is trivial and according to RAW you can even buy antidote normally. The assassin might well be a subclass where 5e is on its limits with its usual philosophies. [/QUOTE]
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