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Assassins, Alignment, and Archetypes
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<blockquote data-quote="Fenris-77" data-source="post: 7918899" data-attributes="member: 6993955"><p>There's hard ways and easy ways to approach this project. Poison, frankly, is the hard way. There are excellent 3PP supplements for it anyway and some DMs might be fine with the class but not want rampant poison use. Poison as a class feature is goofy - either the game has poisons nastier than PHB or it doesn't, and if it does its tool based, not class based. </p><p></p><p>Light sneak attack against a hobbled target sounds like a pain in the butt. Extended crit range with advantage is a cleaner mechanic - advantage can be manufactured by the assassin more easily than a condition so it's less dependent on other characters. You can play around a lot with crit range too - extend the d20 range, either in general or under certain conditions, plus you can monkey around with the number of dice. I think it indexes better DPR rather than nova, and that's more fun to play IMO.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7918899, member: 6993955"] There's hard ways and easy ways to approach this project. Poison, frankly, is the hard way. There are excellent 3PP supplements for it anyway and some DMs might be fine with the class but not want rampant poison use. Poison as a class feature is goofy - either the game has poisons nastier than PHB or it doesn't, and if it does its tool based, not class based. Light sneak attack against a hobbled target sounds like a pain in the butt. Extended crit range with advantage is a cleaner mechanic - advantage can be manufactured by the assassin more easily than a condition so it's less dependent on other characters. You can play around a lot with crit range too - extend the d20 range, either in general or under certain conditions, plus you can monkey around with the number of dice. I think it indexes better DPR rather than nova, and that's more fun to play IMO. [/QUOTE]
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