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Assassins, Alignment, and Archetypes
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<blockquote data-quote="Fenris-77" data-source="post: 7918914" data-attributes="member: 6993955"><p>We <em>really</em> need to get past the name. Call them Nightshades, or Ghost Killers, or Grey Men, or Rainbow Warriors, whatever gives you feels. The thread is going to keep calling them assassins, as per the OP. The thread is not about common hit men, or amoral killers for hire. Think of it as highly skilled special operatives who specialize in high power targets. Infiltration, stealth, and efficient and precise melee rather than brute force. More specifically, how to realize that idea in a class that manages to feel separate from from Rogue and Fighter. This assassin<em> is</em> a combatant, as is usually the case with fantasy assassins, and one of the design goals is to make a class that isn't as "on it's own" as the rogue archetype of the same name.</p><p></p><p>I don't think that bringing our own baggage about real world assassins and assassination is helping the thread at all.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7918914, member: 6993955"] We [I]really[/I] need to get past the name. Call them Nightshades, or Ghost Killers, or Grey Men, or Rainbow Warriors, whatever gives you feels. The thread is going to keep calling them assassins, as per the OP. The thread is not about common hit men, or amoral killers for hire. Think of it as highly skilled special operatives who specialize in high power targets. Infiltration, stealth, and efficient and precise melee rather than brute force. More specifically, how to realize that idea in a class that manages to feel separate from from Rogue and Fighter. This assassin[I] is[/I] a combatant, as is usually the case with fantasy assassins, and one of the design goals is to make a class that isn't as "on it's own" as the rogue archetype of the same name. I don't think that bringing our own baggage about real world assassins and assassination is helping the thread at all. [/QUOTE]
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