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<blockquote data-quote="Lanefan" data-source="post: 7918988" data-attributes="member: 29398"><p>What does (or should) an Assassin-class character do better than anyone else? What should its niches be? What should its weaknesses be? Let's start from there, basing it off Rogue.</p><p></p><p><em>What does (or should) an Assassin do better than anyone else, and what should its niches be?</em></p><p></p><p><strong>Disguise. </strong> This should be a true niche of the class; have them be by far the best at physical disguises (which, note, things like <em>True Sight</em> will still be fooled by); other classes can try this at low-ish odds of success but Assassins can do it almost perfectly right out of the gate.</p><p></p><p><strong>Poison.</strong> This should also be a class niche. Assassins are trained to recognize poisons, apply and administer them, treat or cure them with antidotes, and - at later levels - develop their own. Other classes can try some of these but at low-ish odds; except apply and administer which anyone can do only the Assassins is at much less (or zero) risk of accidentally administering poison to him/herself.</p><p></p><p><strong>Killing. </strong> Against the right sort of targets (I'd suggest humanoids only, with size range increasing as level advances) this should be a class niche: only Assassins can one-shot kill on a good strike. This would require some tweaking of how 5e handles damage; in the specific case of Assassins a melee sneak attack that rolls 5 or more over what's required to hit bypasses hit points completely and either a) kills the target on the spot if the target is equal or lower level/HD than the Assassin or b) puts the target at 0 h.p. and into death saves if above the Assassin's level/HD. On a roll to hit that succeeds by less than 5 normal sneak attack damage still applies. Best of all, when attacking an unaware opponent they'd strike as if a Fighter of their level for the first attack.</p><p></p><p>Higher-level Assassins can use two weapons when doing this, with either one capable of a one-shot kill.</p><p></p><p><strong>Stealth. </strong> Shared niche with other Rogue-type classes, with abilities about on par with Rogue for things like hiding, stealth, etc.</p><p></p><p><em>What should its weaknesses be?</em></p><p></p><p><strong>Frontal melee.</strong> They're just not very good at it. They're unable to use anything other than light armour and their combat training (other than for killing strikes) is only slightly better than a Wizard.</p><p></p><p><strong>Alignment.</strong> They have to be evil, because - and this is a 1e definition that I quite like - poison use is an inherently evil act.</p><p></p><p><strong>Killing. </strong> Yes, this is also a weakness: the Assassin only gets to attempt the killing strike attack <strong>once</strong> per encounter; and if it misses the opponent(s) become(s) aware of the Assassin and the Assassin's in trouble. Note this differs from Rogue sneak attacks which they can keep using; an Assassin only gets one good shot.</p><p></p><p>That's enough to start with... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7918988, member: 29398"] What does (or should) an Assassin-class character do better than anyone else? What should its niches be? What should its weaknesses be? Let's start from there, basing it off Rogue. [I]What does (or should) an Assassin do better than anyone else, and what should its niches be?[/I] [B]Disguise. [/B] This should be a true niche of the class; have them be by far the best at physical disguises (which, note, things like [I]True Sight[/I] will still be fooled by); other classes can try this at low-ish odds of success but Assassins can do it almost perfectly right out of the gate. [B]Poison.[/B] This should also be a class niche. Assassins are trained to recognize poisons, apply and administer them, treat or cure them with antidotes, and - at later levels - develop their own. Other classes can try some of these but at low-ish odds; except apply and administer which anyone can do only the Assassins is at much less (or zero) risk of accidentally administering poison to him/herself. [B]Killing. [/B] Against the right sort of targets (I'd suggest humanoids only, with size range increasing as level advances) this should be a class niche: only Assassins can one-shot kill on a good strike. This would require some tweaking of how 5e handles damage; in the specific case of Assassins a melee sneak attack that rolls 5 or more over what's required to hit bypasses hit points completely and either a) kills the target on the spot if the target is equal or lower level/HD than the Assassin or b) puts the target at 0 h.p. and into death saves if above the Assassin's level/HD. On a roll to hit that succeeds by less than 5 normal sneak attack damage still applies. Best of all, when attacking an unaware opponent they'd strike as if a Fighter of their level for the first attack. Higher-level Assassins can use two weapons when doing this, with either one capable of a one-shot kill. [B]Stealth. [/B] Shared niche with other Rogue-type classes, with abilities about on par with Rogue for things like hiding, stealth, etc. [I]What should its weaknesses be?[/I] [B]Frontal melee.[/B] They're just not very good at it. They're unable to use anything other than light armour and their combat training (other than for killing strikes) is only slightly better than a Wizard. [B]Alignment.[/B] They have to be evil, because - and this is a 1e definition that I quite like - poison use is an inherently evil act. [B]Killing. [/B] Yes, this is also a weakness: the Assassin only gets to attempt the killing strike attack [B]once[/B] per encounter; and if it misses the opponent(s) become(s) aware of the Assassin and the Assassin's in trouble. Note this differs from Rogue sneak attacks which they can keep using; an Assassin only gets one good shot. That's enough to start with... :) [/QUOTE]
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