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<blockquote data-quote="doctorbadwolf" data-source="post: 7919026" data-attributes="member: 6704184"><p>That’s certainly part of the concept, part of the core of the concept even. But the concept has grown bigger than that, and includes characters like Black Widow, Hawkeye, Winter Soldier, the AssCreed Assassins (Connor <em>fights</em>), and others who are quite capable in a fight. And it makes sense. What if the only way into the lord’s chamber is through a door that is never unguarded? Come outta nowhere and knock heads into the wall, while being strong enough to make sure the bodies fall slowly and quietly. Or, again, that scenario where the kill can only happen under guard, and you’re just gonna have to run a fighting escape.</p><p>And that’s the thing, you aren’t a Fighter. You just know how to fight your way past some people to get to a target or get away. </p><p>Oh I agree. It doesn’t need an official release or anything. But hey, if we’re home brewing, is that really an important concern? <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /></p><p></p><p>But yeah, from the AssCreed games to The Winter Soldier and other MCU assassins, to 007, I’d say it’s an archetype with some real legs. Nice legs. Good strong thicc legs. Happy Valentine’s Day Y’all. </p><p></p><p></p><p>For sure. That’s why I want to be able to apply a shroud when init is rolled, but also as a bonus action, and get something like Extra Attack. you’re competent in a normal fight, like say, The Winter Soldier, but you’re truly lethal when you have prepared the kill. </p><p>since shrouds reduce crit range and add damage dice, striking from stealth (and thus with advantage) is really lethal. </p><p>Maybe they should be “the best at stealth in combat”? When you crit or drop a creature to 0, you can use any remaining movement, and Hide as part of the Attack Action used to make the attack?</p><p></p><p>Yes. min fact, I can see a subclass that uses its allies as weapons, applying shroud damage when an ally hits the target. </p><p></p><p></p><p>Got a couple non-starters in there, for me, but there are some good ideas too. 1/encounter is a hard no, as is any alignment restrictions of any kind.</p><p>And the combat weakness, tbh, at least how you describe it. Watch some videos on how combat works in the first 3 Assassins Creed games. The assassin can tangle, they have to be able to sometimes, because sometimes the only way to get to a target is to bypass guards that you will then have to fight to escape the scene. So, things like Bonus action Dodge, Reaction counterattack on a miss.</p><p> Disengage (no action) when you drop a creature to 0hp. Etc. Combat mobility and slipperiness, differently than the rogue does it. </p><p>But, yes to light armor, no weapons bigger than a short sword (for most subclasses), d8 hit dice.</p><p>Evasion, but Bonus Action Dodge instead of Uncanny Dodge. </p><p>Maybe instead of a normal Extra Attack, or as a level 11 thing, or something, you can move and make an attack as part of the same action when you drop a creature to 0hp. Get that Assassins Creed thing where you leap from the guy you just ganked to gank another dude, in one quick burst of lethal movement.</p><p></p><p>As for poison and disguise, they should be proficiencies, but not a big focus of the base class.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7919026, member: 6704184"] That’s certainly part of the concept, part of the core of the concept even. But the concept has grown bigger than that, and includes characters like Black Widow, Hawkeye, Winter Soldier, the AssCreed Assassins (Connor [I]fights[/I]), and others who are quite capable in a fight. And it makes sense. What if the only way into the lord’s chamber is through a door that is never unguarded? Come outta nowhere and knock heads into the wall, while being strong enough to make sure the bodies fall slowly and quietly. Or, again, that scenario where the kill can only happen under guard, and you’re just gonna have to run a fighting escape. And that’s the thing, you aren’t a Fighter. You just know how to fight your way past some people to get to a target or get away. Oh I agree. It doesn’t need an official release or anything. But hey, if we’re home brewing, is that really an important concern? 😂 But yeah, from the AssCreed games to The Winter Soldier and other MCU assassins, to 007, I’d say it’s an archetype with some real legs. Nice legs. Good strong thicc legs. Happy Valentine’s Day Y’all. For sure. That’s why I want to be able to apply a shroud when init is rolled, but also as a bonus action, and get something like Extra Attack. you’re competent in a normal fight, like say, The Winter Soldier, but you’re truly lethal when you have prepared the kill. since shrouds reduce crit range and add damage dice, striking from stealth (and thus with advantage) is really lethal. Maybe they should be “the best at stealth in combat”? When you crit or drop a creature to 0, you can use any remaining movement, and Hide as part of the Attack Action used to make the attack? Yes. min fact, I can see a subclass that uses its allies as weapons, applying shroud damage when an ally hits the target. Got a couple non-starters in there, for me, but there are some good ideas too. 1/encounter is a hard no, as is any alignment restrictions of any kind. And the combat weakness, tbh, at least how you describe it. Watch some videos on how combat works in the first 3 Assassins Creed games. The assassin can tangle, they have to be able to sometimes, because sometimes the only way to get to a target is to bypass guards that you will then have to fight to escape the scene. So, things like Bonus action Dodge, Reaction counterattack on a miss. Disengage (no action) when you drop a creature to 0hp. Etc. Combat mobility and slipperiness, differently than the rogue does it. But, yes to light armor, no weapons bigger than a short sword (for most subclasses), d8 hit dice. Evasion, but Bonus Action Dodge instead of Uncanny Dodge. Maybe instead of a normal Extra Attack, or as a level 11 thing, or something, you can move and make an attack as part of the same action when you drop a creature to 0hp. Get that Assassins Creed thing where you leap from the guy you just ganked to gank another dude, in one quick burst of lethal movement. As for poison and disguise, they should be proficiencies, but not a big focus of the base class. [/QUOTE]
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