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<blockquote data-quote="Fenris-77" data-source="post: 7919104" data-attributes="member: 6993955"><p>I think crits are the way to go personally, although DBWs shrouds idea has some merit as well. I think it would be fun if the class really rewarded tactical play. My thought there was to give them expanded crits, extended when attacking with advantage, but also give ways to extend the range further. For example, if the class has a 19-20 crit range generally, it could be 18-20 with advantage, and 17-20 with both advantage and a condition on the enemy (prone, stunned, whatever). That would force the character to really work with the party to get full range out of his abilities. Provided the class doesn't have an immense ability to stack damage dice (although some synergy there is cool) and is generally using light weapons, I don't think the DPR would be out hand even at the 17-20 range. Keeping the emphasis on mobility and exploiting weaknesses and tactical openings created by other characters seems like a fun character to play.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7919104, member: 6993955"] I think crits are the way to go personally, although DBWs shrouds idea has some merit as well. I think it would be fun if the class really rewarded tactical play. My thought there was to give them expanded crits, extended when attacking with advantage, but also give ways to extend the range further. For example, if the class has a 19-20 crit range generally, it could be 18-20 with advantage, and 17-20 with both advantage and a condition on the enemy (prone, stunned, whatever). That would force the character to really work with the party to get full range out of his abilities. Provided the class doesn't have an immense ability to stack damage dice (although some synergy there is cool) and is generally using light weapons, I don't think the DPR would be out hand even at the 17-20 range. Keeping the emphasis on mobility and exploiting weaknesses and tactical openings created by other characters seems like a fun character to play. [/QUOTE]
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