Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassins, Alignment, and Archetypes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris-77" data-source="post: 7919810" data-attributes="member: 6993955"><p>Sure we can do that. The Paladin template gives us the conversion of a level 1 spell slot to 2d8 damage, which is roughly equivalent to d10 plus rider. If we use the utility of cantrips to round up get the following, roughly: starting at 4 dice and going up a die every level. It's not exactly the same as the EK spell progression, but it's close, mind you that's not a SR resource, it's a LR resource. Those could be converted back to spells to if we wanted. Also, that progression starts at third. We could start the shroud lower at 1st, match up with 4 at third and also be able to add other options for spending the points based on subclass abilities.</p><p></p><p>It would be more precise to keep the dice at d8s (doubling the number of available dice, roughly), and call it spend a die to add a rider, or more damage, rather than always combining them. That would fine tune player control of the resource a little because it's more granular.</p><p></p><p>I'd start with the dodge and then move up to the riposte, or combine them. For example, if it were a shroud ability, as a reaction when hit spend a shroud point and get +5 AC for the remainder of the round, if that would make the attack miss, you may take a free melee attack at your attacker. Obviously based on <em>Shield</em>, but it could work.</p><p></p><p>Edit - oops, I did all that math based on 1/3 caster. That might be enough dice though. Lemme know, and I can fine tune the numbers either way.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7919810, member: 6993955"] Sure we can do that. The Paladin template gives us the conversion of a level 1 spell slot to 2d8 damage, which is roughly equivalent to d10 plus rider. If we use the utility of cantrips to round up get the following, roughly: starting at 4 dice and going up a die every level. It's not exactly the same as the EK spell progression, but it's close, mind you that's not a SR resource, it's a LR resource. Those could be converted back to spells to if we wanted. Also, that progression starts at third. We could start the shroud lower at 1st, match up with 4 at third and also be able to add other options for spending the points based on subclass abilities. It would be more precise to keep the dice at d8s (doubling the number of available dice, roughly), and call it spend a die to add a rider, or more damage, rather than always combining them. That would fine tune player control of the resource a little because it's more granular. I'd start with the dodge and then move up to the riposte, or combine them. For example, if it were a shroud ability, as a reaction when hit spend a shroud point and get +5 AC for the remainder of the round, if that would make the attack miss, you may take a free melee attack at your attacker. Obviously based on [I]Shield[/I], but it could work. Edit - oops, I did all that math based on 1/3 caster. That might be enough dice though. Lemme know, and I can fine tune the numbers either way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassins, Alignment, and Archetypes
Top