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<blockquote data-quote="doctorbadwolf" data-source="post: 7922000" data-attributes="member: 6704184"><p>Ideas my buddy and I had tonight hanging out.</p><p></p><p>Bleed works against any target under your Shroud, or who is Surprised, Frightened, Poisoned, or Charmed by you or an ally of yours. When you Bleed a target, you choose to either halve their speed, or cause them to be unable to speak. Successful save avoid the damage and secondary effect.</p><p></p><p>At some point (probably 6) you gain the ability to make an additional attack as part of the attack action in your first turn if you roll initiative and are hidden or if any of your enemies are surprised. </p><p></p><p></p><p>Bonus Action Dodge costs 1 Shroud.</p><p></p><p>Reaction Parry is free. Spend 1 ki on a success to either attack and move, or move and try to hide. Add Shroud Die to attack’s damage or to Stealth check.</p><p></p><p>This combined with level 5 situational extra attack, Lethal, and Shrouds, comes together to allow the assassin to clear a room of mooks before they can react or sound an alarm, using stealth, silencing attacks, and a tactical approach, without actually shooting their DPR through the roof. They should be comparable to any other damage focused weapon user.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7922000, member: 6704184"] Ideas my buddy and I had tonight hanging out. Bleed works against any target under your Shroud, or who is Surprised, Frightened, Poisoned, or Charmed by you or an ally of yours. When you Bleed a target, you choose to either halve their speed, or cause them to be unable to speak. Successful save avoid the damage and secondary effect. At some point (probably 6) you gain the ability to make an additional attack as part of the attack action in your first turn if you roll initiative and are hidden or if any of your enemies are surprised. Bonus Action Dodge costs 1 Shroud. Reaction Parry is free. Spend 1 ki on a success to either attack and move, or move and try to hide. Add Shroud Die to attack’s damage or to Stealth check. This combined with level 5 situational extra attack, Lethal, and Shrouds, comes together to allow the assassin to clear a room of mooks before they can react or sound an alarm, using stealth, silencing attacks, and a tactical approach, without actually shooting their DPR through the roof. They should be comparable to any other damage focused weapon user. [/QUOTE]
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