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<blockquote data-quote="doctorbadwolf" data-source="post: 7922679" data-attributes="member: 6704184"><p>Strength feels totally wrong for the concept.</p><p></p><p>I don’t hate the idea of limiting Shrouds on the target, rather than short or long rest. The idea is to fuel most class abilities that need a recharge with Shrouds, though.</p><p>Not all, though. Some should just be 1/SR or whatever.</p><p>I may write up a version that works that way, and see how it looks. </p><p></p><p>I’m looking at all the damage dealing weapon users for balance, because they’re all different. Fine tuning will come in once I’ve a first draft up to level 11, and see what it looks like. </p><p></p><p></p><p>But too fiddly, for me. I’d like Shrouds to be binary for any effect other than damage. I could see having a secondary damage boost when you have max shrouds on a target. Perhaps reroll damage dice on results of 1 or 2? Just increase the average? Or perhaps add an extra 1d10 when you have max shrouds on a target?</p><p></p><p>actually, at level 11, I’d like to add “when you invoke your shrouds on a target you can deal an additional 1d10 damage if you are hidden from them, or if they are surprised, poisoned, frightened, or charmed. Additionally, your bleed damage now deals 1d4+intelligence (or proficiency) at the start of the target’s turn.”</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7922679, member: 6704184"] Strength feels totally wrong for the concept. I don’t hate the idea of limiting Shrouds on the target, rather than short or long rest. The idea is to fuel most class abilities that need a recharge with Shrouds, though. Not all, though. Some should just be 1/SR or whatever. I may write up a version that works that way, and see how it looks. I’m looking at all the damage dealing weapon users for balance, because they’re all different. Fine tuning will come in once I’ve a first draft up to level 11, and see what it looks like. But too fiddly, for me. I’d like Shrouds to be binary for any effect other than damage. I could see having a secondary damage boost when you have max shrouds on a target. Perhaps reroll damage dice on results of 1 or 2? Just increase the average? Or perhaps add an extra 1d10 when you have max shrouds on a target? actually, at level 11, I’d like to add “when you invoke your shrouds on a target you can deal an additional 1d10 damage if you are hidden from them, or if they are surprised, poisoned, frightened, or charmed. Additionally, your bleed damage now deals 1d4+intelligence (or proficiency) at the start of the target’s turn.” [/QUOTE]
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