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<blockquote data-quote="TheCosmicKid" data-source="post: 7926540" data-attributes="member: 6683613"><p>Okay, I think I see better what you're going for now. I've got a few mechanical/clarification critiques:</p><p></p><p>You mentioned earlier that you want shrouds to be on a single target at a time, but I don't see that limitation anywhere in the ability. Have you changed your mind on that?</p><p></p><p>One with Shadows is the first instance of something I see a few times in this class, where an additional bonus is tacked on to the end of an ability making it more complicated and more powerful than it needs to be. Does the assassin really need a speed bonus here on top of everything else the feature does? Conversely, I wouldn't have the second option require an ability check; I'd just let them do it, again for simplicity's sake.</p><p></p><p>I would fold Expertise into Specialized Tools and have it only apply to the tool. The executioner is effectively already getting expertise on Stealth and other skills from the shroud effect; putting it here is redundant. From a design aesthetic standpoint, this also means you can take "Expertise" off the class table and perhaps move Lethal up to 2nd level in its place, because it does almost nothing at 1st level anyway. Which would just make the class look a little less frontloaded.</p><p></p><p>Blood in the Cut's save DC is undefined. And do you intend for it to be stackable or not? It should be clear either way.</p><p></p><p>Deadly Parry is still way too good in comparison to Uncanny Dodge. From a rules clarification standpoint, it says "spend a shroud" -- does that mean a shroud on a creature or a shroud in your pool? If from a creature, does it have to be the creature you're dodging? And again, the extra 1d10 bonus at the end here is not necessary.</p><p></p><p>The poisons under Advanced Specialized Tool need more detail, like application method, save DCs, durations, etc.</p><p></p><p>Quick on the Draw: This should be a reaction. You're using "as part of the same action" to get around the normal action economy, but that economy exists for a reason.</p><p></p><p>Lethal Efficiency: This is three distinct class features bundled into one, and you buried the lead on the big one: "Any creature under your shroud is vulnerable to you." Maybe instead something more like a lesser Master Assassin where when you invoke your shrouds you only spend one of them. And that's all that's needed at 11th; the enhancement to crits and Lethal are just overloading it.</p><p></p><p>Focused Shrouds: If I'm reading this right, I'm unsure what the point of studying a creature for a minute is when you automatically get the same effect by rolling initiative anyway.</p><p></p><p>Lethal Mastery: If Blood in the Cut is stackable, adding your proficiency bonus to it is probably a bit much.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7926540, member: 6683613"] Okay, I think I see better what you're going for now. I've got a few mechanical/clarification critiques: You mentioned earlier that you want shrouds to be on a single target at a time, but I don't see that limitation anywhere in the ability. Have you changed your mind on that? One with Shadows is the first instance of something I see a few times in this class, where an additional bonus is tacked on to the end of an ability making it more complicated and more powerful than it needs to be. Does the assassin really need a speed bonus here on top of everything else the feature does? Conversely, I wouldn't have the second option require an ability check; I'd just let them do it, again for simplicity's sake. I would fold Expertise into Specialized Tools and have it only apply to the tool. The executioner is effectively already getting expertise on Stealth and other skills from the shroud effect; putting it here is redundant. From a design aesthetic standpoint, this also means you can take "Expertise" off the class table and perhaps move Lethal up to 2nd level in its place, because it does almost nothing at 1st level anyway. Which would just make the class look a little less frontloaded. Blood in the Cut's save DC is undefined. And do you intend for it to be stackable or not? It should be clear either way. Deadly Parry is still way too good in comparison to Uncanny Dodge. From a rules clarification standpoint, it says "spend a shroud" -- does that mean a shroud on a creature or a shroud in your pool? If from a creature, does it have to be the creature you're dodging? And again, the extra 1d10 bonus at the end here is not necessary. The poisons under Advanced Specialized Tool need more detail, like application method, save DCs, durations, etc. Quick on the Draw: This should be a reaction. You're using "as part of the same action" to get around the normal action economy, but that economy exists for a reason. Lethal Efficiency: This is three distinct class features bundled into one, and you buried the lead on the big one: "Any creature under your shroud is vulnerable to you." Maybe instead something more like a lesser Master Assassin where when you invoke your shrouds you only spend one of them. And that's all that's needed at 11th; the enhancement to crits and Lethal are just overloading it. Focused Shrouds: If I'm reading this right, I'm unsure what the point of studying a creature for a minute is when you automatically get the same effect by rolling initiative anyway. Lethal Mastery: If Blood in the Cut is stackable, adding your proficiency bonus to it is probably a bit much. [/QUOTE]
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