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<blockquote data-quote="doctorbadwolf" data-source="post: 7932383" data-attributes="member: 6704184"><p>here is another draft, now with a full rough draft of the Guild of The Peryton. </p><p></p><p>I rearranged some lower level abilities to spread them out more, and make the class a little less front-loaded. </p><p></p><p>Blood in the cut's damage feature got pushed back to level 5, deadly parry got split into preternatural parry (just the defensive part) and deadly riposte (the counter-attack or move and hide feature). </p><p></p><p>I also moved Lethal to level 2, though now level 2 is a bit crowded with 2 features that require a choice and 1 that doesn't. Still, Lethal is core to the vision, and a ribbon at low levels. </p><p></p><p>The intimidation Shadow Move is now Terrible Display, and it comes in much later, at level 9. </p><p></p><p>I think this is a lot closer to a balanced and workable class that will be a lot of fun to play. The timing and action economy of Shadow Moves is still weird to me, but we will see how it feels in play. </p><p></p><p>What if placing a shroud is also a Shadow Move, and you can do a shadow move either as a bonus action, or 1/turn as part of your action, meaning you can do 2 per round, but most rounds you'll want 1 of those to be placing a shroud?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7932383, member: 6704184"] here is another draft, now with a full rough draft of the Guild of The Peryton. I rearranged some lower level abilities to spread them out more, and make the class a little less front-loaded. Blood in the cut's damage feature got pushed back to level 5, deadly parry got split into preternatural parry (just the defensive part) and deadly riposte (the counter-attack or move and hide feature). I also moved Lethal to level 2, though now level 2 is a bit crowded with 2 features that require a choice and 1 that doesn't. Still, Lethal is core to the vision, and a ribbon at low levels. The intimidation Shadow Move is now Terrible Display, and it comes in much later, at level 9. I think this is a lot closer to a balanced and workable class that will be a lot of fun to play. The timing and action economy of Shadow Moves is still weird to me, but we will see how it feels in play. What if placing a shroud is also a Shadow Move, and you can do a shadow move either as a bonus action, or 1/turn as part of your action, meaning you can do 2 per round, but most rounds you'll want 1 of those to be placing a shroud? [/QUOTE]
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